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Interactive relighting of arbitrary rough surfaces

Published:27 July 2014Publication History

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References

  1. Crassin, C., Neyret, F., Sainz, M., Green, S., and Eisemann, E. 2011. Interactive indirect illumination using voxel cone tracing. Computer Graphics Forum.Google ScholarGoogle Scholar
  2. Franke, T. 2013. Delta light propagation volumes for mixed reality. In 2013 IEEE International Symposium on Mixed and Augmented Reality.Google ScholarGoogle ScholarCross RefCross Ref
  3. Kan, P., and Kaufmann, H. 2013. Differential irradiance caching for fast high-quality light transport between virtual and real worlds. In 2013 IEEE International Symposium on Mixed and Augmented Reality.Google ScholarGoogle Scholar
  4. Lensing, P., and Broll, W. 2012. Instant indirect illumination for dynamic mixed reality scenes. In 2012 IEEE International Symposium on Mixed and Augmented Reality. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Interactive relighting of arbitrary rough surfaces

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        cover image ACM Conferences
        SIGGRAPH '14: ACM SIGGRAPH 2014 Posters
        July 2014
        110 pages
        ISBN:9781450329583
        DOI:10.1145/2614217

        Copyright © 2014 Owner/Author

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        Association for Computing Machinery

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        Publication History

        • Published: 27 July 2014

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