ABSTRACT
No abstract available.
Supplemental Material
Available for Download
Supplemental material.
- Crassin, C., Neyret, F., Sainz, M., Green, S., and Eisemann, E. 2011. Interactive indirect illumination using voxel cone tracing. Computer Graphics Forum.Google Scholar
- Franke, T. 2013. Delta light propagation volumes for mixed reality. In 2013 IEEE International Symposium on Mixed and Augmented Reality.Google ScholarCross Ref
- Kan, P., and Kaufmann, H. 2013. Differential irradiance caching for fast high-quality light transport between virtual and real worlds. In 2013 IEEE International Symposium on Mixed and Augmented Reality.Google Scholar
- Lensing, P., and Broll, W. 2012. Instant indirect illumination for dynamic mixed reality scenes. In 2012 IEEE International Symposium on Mixed and Augmented Reality. Google ScholarDigital Library
Index Terms
- Interactive relighting of arbitrary rough surfaces
Recommendations
Interactive relighting with dynamic BRDFs
We present a technique for interactive relighting in which source radiance, viewing direction, and BRDFs can all be changed on the fly. In handling dynamic BRDFs, our method efficiently accounts for the effects of BRDF modification on the reflectance ...
Interactive relighting with dynamic BRDFs
SIGGRAPH '07: ACM SIGGRAPH 2007 papersWe present a technique for interactive relighting in which source radiance, viewing direction, and BRDFs can all be changed on the fly. In handling dynamic BRDFs, our method efficiently accounts for the effects of BRDF modification on the reflectance ...
A fast relighting engine for interactive cinematic lighting design
SIGGRAPH '00: Proceedings of the 27th annual conference on Computer graphics and interactive techniquesWe present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical information of the visible surfaces of an image. The geometric information ...
Comments