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Pre-integrated deferred subsurface scattering

Published:27 July 2014Publication History

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References

  1. d'Eon, E., and Luebke, D. 2007. GPU Gems 3. ch. Advanced techniques for realistic real-time skin rendering.Google ScholarGoogle Scholar
  2. Jimenez, J., and Gutierrez, D. 2010. GPU Pro: Advanced Rendering Techniques. AK Peters Ltd., ch. Screen-Space Subsurface Scattering, 335--351.Google ScholarGoogle Scholar
  3. Penner, E., and Borshukov, G. 2011. GPU Pro 2: Advanced Rendering Techniques. AK Peters Ltd., ch. Pre-Integrated Skin Shading, 41--55.Google ScholarGoogle Scholar
  4. Vergne, R., Pacanowski, R., Barla, P., Granier, X., and Schlick, C. 2009. Light warping for enhanced surface depiction. In ACM SIGGRAPH 2009 papers, ACM, New York, NY, USA, SIGGRAPH '09, 25:1--25:8. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Pre-integrated deferred subsurface scattering

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '14: ACM SIGGRAPH 2014 Posters
        July 2014
        110 pages
        ISBN:9781450329583
        DOI:10.1145/2614217

        Copyright © 2014 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 July 2014

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