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Extraction of a cartoon's topology

Published:27 July 2014Publication History

ABSTRACT

The vectorization process transforms an image in the algebraic representation of if its contours. In the case of hand-drawn cartoons, the pen stroke made by the artist defines such a contour. That's why drawing can be interpreted as a series of junctions between nodes, or, in other words, as a topological graph.

Many softwares tackle this subject (Adobe Live Trace, Win-Topo...). We will focus here on a program developed in 2013 by a team of researchers from the ETH Zurich and Disney Studios [Noris et al. 2013]. Their method was very efficient for solving ambiguous cases in the drawing, however their implementation was very slow: the vectorization of a 2048x2048 cartoon could need more than 3 minutes of computation. We have improved their method achieving interactive speeds.

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References

  1. Noris, G., Hornung, A., Sumner, R. W., Simmons, M., and Gross, M. 2013. Topology-driven vectorization of clean line drawings. ACM Transactions on Graphics (TOG) 32. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Extraction of a cartoon's topology

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '14: ACM SIGGRAPH 2014 Posters
        July 2014
        110 pages
        ISBN:9781450329583
        DOI:10.1145/2614217

        Copyright © 2014 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 July 2014

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