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Using Your Fingers to Think: Interactive Exploration of Subjective Constraints

Published:05 August 2014Publication History

ABSTRACT

There is a class of complex problems where solutions must satisfy multiple subjective criteria, while meeting specific quantifiable constraints. Route planning for leisurely travel is an example of a problem in this class, where constraints including total available time, transit times, and budget constraints determine whether a potential solution is acceptable to the prospective traveller. In this paper we present an interface that leverages, metaphorically, the elastic properties of a rubber band to allow playful interaction with relevant constraints. The resulting touch-based human computer interface enables the traveller to explore the solution space in the sense that constraints can be played with in order to find a route that meets the traveller's subjective preferences. Formal step-by-step evaluation with nine subjects confirms that leveraging the rubber band metaphor is useful in constraint satisfaction and that using the interface is intuitive since it leverages real-world experiences.

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  1. Using Your Fingers to Think: Interactive Exploration of Subjective Constraints

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      cover image ACM Other conferences
      VINCI '14: Proceedings of the 7th International Symposium on Visual Information Communication and Interaction
      August 2014
      262 pages
      ISBN:9781450327657
      DOI:10.1145/2636240

      Copyright © 2014 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 5 August 2014

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      • research-article
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      • Refereed limited

      Acceptance Rates

      VINCI '14 Paper Acceptance Rate21of62submissions,34%Overall Acceptance Rate71of193submissions,37%
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