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Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'

Published:01 October 2014Publication History

ABSTRACT

Audio-Games (AGs) are electronic games that feature partially or completely auditory interfaces to express the game's plot and mechanics. The required concentration on sonic information makes AGs a suitable medium not only for entertainment, but also for education on (and not limited to) music and sound studies curricula. This paper presents a novel educational AG entitled Kronos that implements a role-playing scenario to facilitate the sonification of the relevant curriculum and to create an educational platform that combines an audio-based gaming environment with a musical instrument. In that process a methodology suggested by the authors has been used. The sonic symbols assigned to create the game's narrative content will be explained and future developments will be mentioned.

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  1. Educational audio game design: sonification of the curriculum through a role-playing scenario in the audio game 'Kronos'

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          cover image ACM Other conferences
          AM '14: Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound
          October 2014
          219 pages
          ISBN:9781450330329
          DOI:10.1145/2636879

          Copyright © 2014 ACM

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          Publication History

          • Published: 1 October 2014

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          AM '14 Paper Acceptance Rate29of49submissions,59%Overall Acceptance Rate177of275submissions,64%

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