ABSTRACT
This paper describes a method for getting user feedback from Finnish primary school students as a part of usability and concept evaluation for an educational poetry writing tool. The game-like method uses smiling faces on a physical game board and physical tokens to answer questions on the evaluated system.
- Hanna, L., Risden, K., Czerwinski, M., and Alexander, K. J. The role of usability research in designing children's computer products. The design of children's technology (1999), 3--26. Google ScholarDigital Library
- Hix, D., and Schulman, R. S. Human-computer interface development tools: A methodology for their evaluation. Commun. ACM 34, 3 (mar 1991), 75--87. Google ScholarDigital Library
- Höysniemi, J., Hämäläinen, P., and Turkki, L. Using peer tutoring in evaluating the usability of a physically interactive computer game with children. Interacting with Computers 15, 2 (4 2003), 203--225.Google ScholarCross Ref
- Kantosalo, A., Toivanen, J. M., Xiao, P., and Toivonen, H. From isolation to involvement: Adapting machine creativity software to support human-computer co-creation. In Proceedings of the Fifth International Conference on Computational Creativity (9th - 13th June 2014 2014).Google Scholar
- Markopoulos, P., and Bekker, M. On the assessment of usability testing methods for children. Interacting with Computers 15, 2 (2003), 227--243.Google ScholarCross Ref
- Murphy, J., and Cameron, L. The effectiveness of talking mats ®with people with intellectual disability. British Journal of Learning Disabilities 36, 4 (2008), 232--241.Google ScholarCross Ref
- Read, J., MacFarlane, S., and Casey, C. Endurability, engagement and expectations: Measuring children's fun. In Interaction design and children, vol. 2, Shaker Publishing Eindhoven (2002), 1--23.Google Scholar
- Read, J. C., and MacFarlane, S. Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In Proceedings of the 2006 Conference on Interaction Design and Children, IDC '06, ACM (New York, NY, USA, 2006), 81--88. Google ScholarDigital Library
- Sim, G., MacFarlane, S., and Read, J. All work and no play: Measuring fun, usability, and learning in software for children. Computers & Education 46, 3 (4 2006), 235--248. Google ScholarDigital Library
- Toivanen, J. M., Toivonen, H., Valitutti, A., and Gross, O. Corpus-based generation of content and form in poetry. In International Conference on Computational Creativity (Dublin, Ireland, 2012), 175--179.Google Scholar
- Waller, A., Black, R., O'Mara, D. A., Pain, H., Ritchie, G., and Manurung, R. Evaluating the standup pun generating software with children with cerebral palsy. ACM Trans.Access.Comput. 1, 3 (feb 2009), 16:1--16:27. Google ScholarDigital Library
Index Terms
- Let's play the feedback game
Recommendations
Let's Play!: Digital and Analog Play between Preschoolers and Parents
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPlay is an enjoyable and developmentally useful part of early childhood, and parent-child play is a highly productive mechanism by which children learn to participate in the world. We conducted an observational lab study to examine how 15 parent-child ...
Let's play!: designing for preschool children
PDC '16: Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2This paper presents the ongoing work of the Preschool Front End team at LEGO and its approach towards a more inclusive and participatory process when designing the future of play for preschoolers. The team is concerned with front-end innovation for play ...
"Let's play 'puters": expressive language use at the computer center
The researchers investigated 25 preschool children's expressive language while they were engaged at a classroom computer center and during their free play at traditional early childhood learning centers. The participants were enrolled in an inclusive ...
Comments