ABSTRACT
In this paper we present a playable interactive documentary experience, wanted:Guild, about the experience of hardcore gamers. Informed by postmodern literary theory, the project uses a stereoscopic virtual-reality-based environment supported by the Oculus Rift and Razer Hydra. Using interviews with hardcore gamers and environmental elements directly from the World of the Warcraft, the project engages issues about the blurred boundary between reality and simulation and encourages the players to explore these subjects themselves. Our preliminary audience feedback indicates the success and potential area of improvement for the project.
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Index Terms
- wanted: guild, depicting hardcore gaming culture in virtual reality
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