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abstract

wanted: guild, depicting hardcore gaming culture in virtual reality

Published:19 October 2014Publication History

ABSTRACT

In this paper we present a playable interactive documentary experience, wanted:Guild, about the experience of hardcore gamers. Informed by postmodern literary theory, the project uses a stereoscopic virtual-reality-based environment supported by the Oculus Rift and Razer Hydra. Using interviews with hardcore gamers and environmental elements directly from the World of the Warcraft, the project engages issues about the blurred boundary between reality and simulation and encourages the players to explore these subjects themselves. Our preliminary audience feedback indicates the success and potential area of improvement for the project.

References

  1. Joyce, M. Afternoon: a story. Eastgate Systems, 1990.Google ScholarGoogle Scholar
  2. MacIntyre, B., Bolter, J. D., and Gandy, M. Presence and the aura of meaningful places. Presence Teleoperators and Virtual Environments 6, 2 (2004), 197--206.Google ScholarGoogle Scholar

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  1. wanted: guild, depicting hardcore gaming culture in virtual reality

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    • Published in

      cover image ACM Conferences
      CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
      October 2014
      492 pages
      ISBN:9781450330145
      DOI:10.1145/2658537

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 October 2014

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      Acceptance Rates

      CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%
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