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abstract

Towards balancing learner autonomy and pedagogical process in educational games

Published:19 October 2014Publication History

ABSTRACT

We present the preliminary work in the TAEMILE project, which aims to co-regulate the learning process in educational games by automatically balancing learners autonomy and the pedagogical processes intended by educators. We focus on our design rationale and the initial results from our user study.

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    • Published in

      cover image ACM Conferences
      CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
      October 2014
      492 pages
      ISBN:9781450330145
      DOI:10.1145/2658537

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 October 2014

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      Acceptance Rates

      CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%

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