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Immersion, Imagination & Innovation: Media Immersion Matching the power of the Imagination to Innovate the Future

Published:07 November 2014Publication History

ABSTRACT

The application of immersion to awaken human potential through innovative experience design is dependent upon one's ability to spark the imagination. Our keynote speaker shares his journey of exploring how the diverse application of interactive entertainment techniques can define new innovations in life transformative simulations. Using the interplay of story, play and game, his design research showcases examples of how stimulating the imagination can enhance military training for the US Army, informal education for NASA, medical imaging for ER surgeons, teacher training in Urban classrooms, experiential marketing in shopping malls as well as cognitive rehabilitation in therapy clinics.

As technological advancements in simulation catch up with the science-fiction of our parents, what kind of creative leaps will our children will be making into a future where reality, virtuality and imagination work as one world? The future of immersive media will transfer from theme parks to our living rooms, and all new design paradigms will emerge to transform our homes into a school, museum, theme park, training facility, shopping center, as well as a medical and rehabilitation clinic. This talk presents a vision with all new challenges for the future.

References

  1. Stapleton, C. B., and Hughes, C. E., 2006. Emerging Technologies of Augmented Reality: Interfaces & Design, "Making Memories, Science Meets Fiction Creating Compelling Entertainment with Augmented Reality," IDEA Group Inc. Publishers.Google ScholarGoogle Scholar
  2. Trowbridge, S., and Stapleton, C.B. "Melting the Boundaries Between Fantasy and Reality," IEEE Computer Magazine. pp. 57--62, July 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Stapleton, C.B., and Hughes, C.E. 2007. "Seeing is Believing, The Alchemy of the Mind, Machine and Magic in Cultivating Radical Media Innovation," Computer Graphics and Applications, 2007 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Stapleton, C.B., Hirumi,A, Mott, M. "Mixing Realities and Disciplines in STEM Education," Proceedings of HCII Mixed Reality Program, Las Vegas NV, July, 2013Google ScholarGoogle Scholar
  5. Stapleton, C.B., Davies, J., "Imagination: The Third Reality of the Virtuality Continuum," Proceedings of ISMAR 2011, Basel Switzerland, October 25--29, 2011 Google ScholarGoogle ScholarDigital LibraryDigital Library

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    • Published in

      cover image ACM Conferences
      ImmersiveMe '14: Proceedings of the 2nd ACM International Workshop on Immersive Media Experiences
      November 2014
      58 pages
      ISBN:9781450331227
      DOI:10.1145/2660579

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 7 November 2014

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      Acceptance Rates

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