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An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces

Published:16 November 2014Publication History

ABSTRACT

Tangibles on interactive surfaces enable users to physically manipulate digital content by placing, manipulating, or removing a tangible object. However, the information whether and how a user grasps these objects has not been mapped out for tangibles on interactive surfaces so far. Based on Buxton's Three-State Model for graphical input, we present an interaction model that describes input on tangibles that are aware of the user's grasp. We present two examples showing how the user benefits from this extended interaction model. Furthermore, we show how the interaction with other existing tangibles for interactive tabletops can be modeled.

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    • Published in

      cover image ACM Conferences
      ITS '14: Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces
      November 2014
      524 pages
      ISBN:9781450325875
      DOI:10.1145/2669485

      Copyright © 2014 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 16 November 2014

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      Acceptance Rates

      ITS '14 Paper Acceptance Rate31of112submissions,28%Overall Acceptance Rate119of418submissions,28%

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