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LPM: lightweight progressive meshes towards smooth transmission of Web3D media over internet

Published:30 November 2014Publication History

ABSTRACT

Transmission of Web3D media over the Internet can be slow, especially when downloading huge 3D models through relatively limited bandwidth. Currently, 3D compression and progressive meshes are used to alleviate the problem, but these schemes do not consider similarity among the 3D components, leaving rooms for improvement in terms of efficiency. This paper proposes a similarity-aware 3D model reduction method, called Lightweight Progressive Meshes (LPM). The key idea of LPM is to search similar components in a 3D model, and reuse them through the construction of a Lightweight Scene Graph (LSG). The proposed LPM offers three significant benefits. First, the size of 3D models can be reduced for transmission without almost any precision loss of the original models. Second, when rendering, decompression is not needed to restore the original model, and instanced rendering can be fully exploited. Third, it is extremely efficient under very limited bandwidth, especially when transmitting large 3D scenes. Performance on real data justifies the effectiveness of our LPM, which improves the state-of-the-art in Web3D media transmission.

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          • Published in

            cover image ACM Conferences
            VRCAI '14: Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
            November 2014
            246 pages
            ISBN:9781450332545
            DOI:10.1145/2670473

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            Publication History

            • Published: 30 November 2014

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