skip to main content
10.1145/2676723.2678301acmconferencesArticle/Chapter ViewAbstractPublication PagessigcseConference Proceedingsconference-collections
abstract

Puzzle-Based Learning: Introducing Creative Thinking and Problem Solving for Computer Science and Engineering (Abstract Only)

Published:24 February 2015Publication History

ABSTRACT

Puzzle-based learning (PBL) is an emerging model of teaching critical thinking and problem solving used in Universities and schools. Today's market place needs skilled graduates capable of solving real problems of innovation in a changing environment. A learning goal of PBL is to distill domain independent transferable heuristics for tackling problems. While solving puzzles is innately fun, companies also use puzzles to assess the creative problem solving skills of potential employees. In this interactive workshop we will examine a range of puzzles and games. What general problem solving strategies can we learn from the way we solve these examples? Participants will emerge with the needed pedagogical foundation to offer a full course on PBL or to include it as part of another course.

Index Terms

  1. Puzzle-Based Learning: Introducing Creative Thinking and Problem Solving for Computer Science and Engineering (Abstract Only)

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      SIGCSE '15: Proceedings of the 46th ACM Technical Symposium on Computer Science Education
      February 2015
      766 pages
      ISBN:9781450329668
      DOI:10.1145/2676723

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 February 2015

      Check for updates

      Qualifiers

      • abstract

      Acceptance Rates

      SIGCSE '15 Paper Acceptance Rate105of289submissions,36%Overall Acceptance Rate1,595of4,542submissions,35%

      Upcoming Conference

      SIGCSE Virtual 2024
      SIGCSE Virtual 2024: ACM Virtual Global Computing Education Conference
      November 30 - December 1, 2024
      Virtual Event , USA
    • Article Metrics

      • Downloads (Last 12 months)0
      • Downloads (Last 6 weeks)0

      Other Metrics