ABSTRACT
Puzzle-based learning (PBL) is an emerging model of teaching critical thinking and problem solving used in Universities and schools. Today's market place needs skilled graduates capable of solving real problems of innovation in a changing environment. A learning goal of PBL is to distill domain independent transferable heuristics for tackling problems. While solving puzzles is innately fun, companies also use puzzles to assess the creative problem solving skills of potential employees. In this interactive workshop we will examine a range of puzzles and games. What general problem solving strategies can we learn from the way we solve these examples? Participants will emerge with the needed pedagogical foundation to offer a full course on PBL or to include it as part of another course.
Index Terms
Puzzle-Based Learning: Introducing Creative Thinking and Problem Solving for Computer Science and Engineering (Abstract Only)
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