ABSTRACT
We present an interactive cinema concept, where the audience can interact with the movie through an interactive pillow. We report on a background study (n=30) and a study evaluating a simulated tangible UI concept (n=10). Our findings indicate that tangible UIs have potential as a non-distractive interaction medium, e.g. as they don't create light pollution, can be used in different postures, and allow detection of spontaneous input actions such as squeezing. The results also show that people are interested in seeing records of not only their own performance, but also of the reactions and highlights experienced by their fellow spectators.
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Index Terms
- Developing an interactive social cinema concept with a tangible UI
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