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Spartacus: Spatially-Aware Interaction for Mobile Devices Through Energy-Efficient Audio Sensing

Published:13 January 2015Publication History
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Abstract

Recent developments in ubiquitous computing techniques enable applications that leverage personal mobile devices, such as smartphones, as a means to interact with other devices in their close proximity. Using these techniques, numerous applications can be supported in the near future, ranging from Person-to-Person interactions (for example, conference attendees exchanging contact information, or friends playing multi-player pass-the-parcel mobile games), to Person-to-Device interactions (for example, a student printing out a document by interacting with a nearby printer, remotely controlling projectors, accessing product information in stores, interacting with large displays, or changing thermostat settings).

References

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    • Published in

      cover image GetMobile: Mobile Computing and Communications
      GetMobile: Mobile Computing and Communications  Volume 18, Issue 4
      October 2014
      52 pages
      ISSN:2375-0529
      EISSN:2375-0537
      DOI:10.1145/2721914
      Issue’s Table of Contents

      Copyright © 2015 Authors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 13 January 2015

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