Abstract
Recent developments in ubiquitous computing techniques enable applications that leverage personal mobile devices, such as smartphones, as a means to interact with other devices in their close proximity. Using these techniques, numerous applications can be supported in the near future, ranging from Person-to-Person interactions (for example, conference attendees exchanging contact information, or friends playing multi-player pass-the-parcel mobile games), to Person-to-Device interactions (for example, a student printing out a document by interacting with a nearby printer, remotely controlling projectors, accessing product information in stores, interacting with large displays, or changing thermostat settings).
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Index Terms
- Spartacus: Spatially-Aware Interaction for Mobile Devices Through Energy-Efficient Audio Sensing
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