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Social interaction patterns for learning in serious games

Published:09 July 2014Publication History

ABSTRACT

Serious games usually refer to games used for purpose other than entertainment. Designing serious games for learning proves to be a very difficult task, as it requires knowledge not only about the content, but also about game design and pedagogy. Therefore there have been efforts to create collections of design patterns that help to create initial designs or improve existing ones. However those collections neglect the role of social interactions within games. But integrating social interaction as a core mechanic of a serious game can massively improve the game along several dimensions. In this paper we want to show how social interactions can enrich serious games. Furthermore we describe several patterns with concrete examples on how to achieve this exactly.

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      cover image ACM Other conferences
      EuroPLoP '14: Proceedings of the 19th European Conference on Pattern Languages of Programs
      July 2014
      425 pages
      ISBN:9781450334167
      DOI:10.1145/2721956

      Copyright © 2014 ACM

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      Publication History

      • Published: 9 July 2014

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