skip to main content
10.1145/2757226.2767691acmconferencesArticle/Chapter ViewAbstractPublication Pagesc-n-cConference Proceedingsconference-collections
demonstration

[self.]: an Interactive Art Installation that Embodies Artificial Intelligence and Creativity: A Demonstration

Authors Info & Claims
Published:22 June 2015Publication History

ABSTRACT

This demonstration paper describes [self.], an open source art installation that embodies artificial intelligence in order to learn, react, respond and be creative in its environment. Biologically inspired models are implemented to achieve this behaviour. The robot is built using a moving head, projector, camera and microphones. No form of knowledge or grammar have been implemented in the AI, the entity learns everything via its own sensory channels, forming categories in a bottom-up fashion. The robot recognizes sounds, and is able to recognize similar sounds, link them with the corresponding faces, and use the knowledge of past experiences to form new sentences. It projects neural memories that represent an association between sound and video as experienced during interaction.

References

  1. Rodney Brooks. 1986. A robust layered control system for a mobile robot. IEEE journal of Robotics and Automation 2, 1 (1986), 14--23.Google ScholarGoogle ScholarCross RefCross Ref
  2. John H. Holland. 1975. Adaptation in Neural and Artificial Systems. University of Michigan Press, Ann Arbor.Google ScholarGoogle Scholar
  3. Herbert Jaeger and Harald Haas. 2004. Harnessing Nonlinearity: Predicting Chaotic Systems and Saving Energy in Wireless Communication. Science 304, 5667 (2004), 78--80.Google ScholarGoogle Scholar
  4. Richard F. Lyon, Martin Rehn, Samy Bengio, Thomas C Walters, and Gal Chechik. 2010. Sound retrieval and ranking using sparse auditory representations. Neural computation 22, 9 (2010), 2390--2416. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. R. Stickgold, J. A. Hobson, R. Fosse, and M. Fosse. 2001. Sleep, Learning, and Dreams: Off-line Memory Reprocessing. Science 294, 5544 (2001), 1052--1057.Google ScholarGoogle Scholar

Index Terms

  1. [self.]: an Interactive Art Installation that Embodies Artificial Intelligence and Creativity: A Demonstration

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
      June 2015
      420 pages
      ISBN:9781450335980
      DOI:10.1145/2757226

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 22 June 2015

      Check for updates

      Qualifiers

      • demonstration

      Acceptance Rates

      C&C '15 Paper Acceptance Rate23of88submissions,26%Overall Acceptance Rate108of371submissions,29%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader