skip to main content
10.1145/2807565.2807716acmotherconferencesArticle/Chapter ViewAbstractPublication PagesgenderitConference Proceedingsconference-collections
poster

Girls Learning Computer Science Principles with After School Games

Authors Info & Claims
Published:24 April 2015Publication History

ABSTRACT

Encouraging middle school girls to become interested in Computer Science has been a concern in the Computer Science Education community for many years. Although many girls do play digital games[4], this has not led to further interest in computer science. We believe this is caused by many factors. We are researching the effect of teaching (non-programming) computer science principles embedded in after school games, to encourage girls to study computer science in their future. We maintain that the experience of learning these principles will increase their confidence that they can enjoy learning more about computer science. This on-going NSF sponsored AISL research project is described for discussion.

References

  1. Bell, T., Witten, I.H., & Fellows, M. with Adams, R. & McKenzie, J. (2010). "Computer science unplugged". Retrieved from http://csunplugged.org/teachers-edition.Google ScholarGoogle Scholar
  2. Cassell, J. and Jenkins, H. (1998). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, MA: MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Dahlberg, T., Barnes, T., Buch, K., and Rorrer, A.,. 2011. "The STARS Alliance: viable strategies for attracting, retaining, supporting, and developing underrepresented students in computing" ACM Transactions on Computing Education TOCE 11( 3): 18 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Kafai, Y.B., Fields, D., & Giang, M.T. (2009). "Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World", Digital Games Research Association Conference, London. Retrieved from http://www.digra.org/dlGoogle ScholarGoogle Scholar
  5. Kelleher, C. "Barriers to Programming Engagement", Advances in Gender and Education, vol. 1, no. 1, 2009Google ScholarGoogle Scholar
  6. Young, M.F., Slota, S., Cutter, A.B., Jalette, G., Mullin, G., Lai, B., Zeus Simeoni, Z., Tran, M., & Yukhymenko, M. (2012). "Our princess is in another castle: A review of trends in serious gaming for education", Review of Educational Research, #82Google ScholarGoogle ScholarCross RefCross Ref
  7. https://advancesinap.collegeboard.org/stem/computer-scienceprinciplesGoogle ScholarGoogle Scholar
  1. Girls Learning Computer Science Principles with After School Games

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      GenderIT '15: Proceedings of the Third Conference on GenderIT
      April 2015
      68 pages
      ISBN:9781450335966
      DOI:10.1145/2807565

      Copyright © 2015 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 24 April 2015

      Check for updates

      Qualifiers

      • poster
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate39of55submissions,71%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader