skip to main content
10.1145/2897073.2897125acmconferencesArticle/Chapter ViewAbstractPublication PagesicseConference Proceedingsconference-collections
poster

Mobile exergaming: exergames on the go

Published:14 May 2016Publication History

ABSTRACT

Exergames combine exercising with game play by requiring the users to perform some kind of physical activity (and exercise) in order to score points in the game. In this paper, we present mobile exergames that are affordable, fun, ubiquitous, and most importantly portable allowing the players to carry exergames with them wherever they go. Our mobile exergames need two pieces of portable equipment - a smartphone (with an in-built camera, accelerometer and gyroscope) and an ExerPad (custom designed Exercising Pad consisting of various shapes and colors). While playing the proposed exergame on smartphone, the user is required to physically move on ExerPad in order to score points in the game. The experimental results show that the proposed mobile exergames help users to move and burn calories while having fun at the same time.

References

  1. P. Buddharaju and N. S. C. P. Pamidi. Mobile exergames - burn calories while playing games on a smartphone. In Proceedings of the International Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), Portland, Oregon, June 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. M. Hoda, R. Alattas, and A. E. Saddik. Evaluating player experience in cycling exergames. In Proceedings of the IEEE International Symposium on Multimedia (ISM), Anaheim, CA, December 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. A. Macvean and J. Robertson. ifitquest: A school based study of a mobile location-aware exergame for adolescents. In Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, San Francisco, California, September 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. J. L. Rudellaa and J. V. Butzb. Exergames: Increasing physical activity through effective instruction. Journal of Physical Education Recreation and Dance, 86(6):8--15, 2015.Google ScholarGoogle ScholarCross RefCross Ref
  1. Mobile exergaming: exergames on the go

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      MOBILESoft '16: Proceedings of the International Conference on Mobile Software Engineering and Systems
      May 2016
      326 pages
      ISBN:9781450341783
      DOI:10.1145/2897073

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 14 May 2016

      Check for updates

      Qualifiers

      • poster

      Upcoming Conference

      ICSE 2025

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader