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The quest for the ray tracing API

Published:24 July 2016Publication History

ABSTRACT

Ray tracing has become commodity in rendering and first ray tracing hardware emerges. Hence, the quest for an API is on. The course reviews current efforts and abstractions, especially the interaction of rasterization and ray tracing, cross platform challenges, realtime constraints, and enabling applications beyond image synthesis.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Courses
    July 2016
    1735 pages
    ISBN:9781450342896
    DOI:10.1145/2897826

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 July 2016

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    Overall Acceptance Rate1,822of8,601submissions,21%

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