ABSTRACT
Industrial Light & Magic utilized facial capture technology on a massive scale to bring more than two dozen computer-generated characters to life in the new Warcraft, Teenage Mutant Ninja Turtles, and Star Wars films. Here we present our flexible proprietary facial capture system which was used to faithfully translate all the subtle nuances, lip movements, and saccades of over 1200 facial performances onto editable, artist-friendly animation rigs, and ultimately the big screen.
- Beeler, T., Hahn, F., Bradley, D., Bickel, B., Beards-ley, P., Gotsman, C., Sumner, R. W., and Gross, M. 2011. High-quality passive facial performance capture using anchor frames. ACM Trans. Graph. 30, 4 (July). Google ScholarDigital Library
- Bhat, K. S., Goldenthal, R., Ye, Y., Mallet, R., and Koperwas, M. 2013. High fidelity facial animation capture and retargeting with contours. In Proceedings of the 12th ACM SIGGRAPH/eurographics symposium on computer animation, 7--14. Google ScholarDigital Library
Index Terms
- ILM facial performance capture
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