ABSTRACT
The sheer size of texture data and the complexity of custom shaders in production rendering were the two major hurdles in the way of GPU acceleration. Requiring only tiny modifications of an existing production renderer, we are able to accelerate the computation of global illumination by more than an order of magnitude.
Supplemental Material
- Debattista, K., Santos, L., and Chalmers, A. 2006. Accelerating the irradiance cache through parallel component-based rendering. In Eurographics Symposium on Parallel Graphics and Visualization, The Eurographics Association, A. Heirich, B. Raffin, and L. Santos, Eds. Google ScholarDigital Library
- Keller, A. 2013. Quasi-Monte Carlo image synthesis in a nutshell. In Monte Carlo and Quasi-Monte Carlo Methods 2012, J. Dick, F. Kuo, G. Peters, and I. Sloan, Eds. Springer, 203--238.Google Scholar
- Křivánek, J., and Gautron, P. 2009. Practical Global Illumination with Irradiance Caching. Synthesis lectures in computer graphics and animation. Morgan & Claypool. Google ScholarDigital Library
- Parker, S., Bigler, J., Dietrich, A., Friedrich, H., Hoberock, J., Luebke, D., McAllister, D., McGuire, M., Morley, K., Robison, A., and Stich, M. 2010. OptiX: A general purpose ray tracing engine. ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2010 TOG 29, 4, Article No. 66. Google ScholarDigital Library
Index Terms
- GI next: global illumination for production rendering on GPUs
Recommendations
RenderMan: An Advanced Path-Tracing Architecture for Movie Rendering
Special Issue On Production Rendering and Regular PapersPixar’s RenderMan renderer is used to render all of Pixar’s films and by many film studios to render visual effects for live-action movies. RenderMan started as a scanline renderer based on the Reyes algorithm, and it was extended over the years with ...
Fast, Realistic Lighting for Video Games
Global lighting effects produced by diffuse interreflections are typically simulated using global illumination methods such as radiosity or ray tracing. Although diffuse interreflections are crucial to produce realistic images, radiosity like methods ...
Manuka: A Batch-Shading Architecture for Spectral Path Tracing in Movie Production
Special Issue On Production Rendering and Regular PapersThe Manuka rendering architecture has been designed in the spirit of the classic reyes rendering architecture: to enable the creation of visually rich computer generated imagery for visual effects in movie production. Following in the footsteps of reyes ...
Comments