ABSTRACT
Many people talk about augmented reality (AR), but few have experienced it first hand, let alone designed for it. That is a shame, because arguably there are no other technologies that make one experience embodiment and situatedness so directly. We strongly believe that first person experience is the only way to understand the opportunities and limitations of AR. In this one day workshop, we help participants explore smartphone-based augmented reality. We put special emphasis on co-location: the notion that virtual objects can be accurately positioned within the physical world. During the morning session, participants learn how to design AR markers and augment them with virtual content. In the afternoon, participants team up to explore the interaction possibilities of AR. Though for reasons of cost and throughput participants focus on smartphone-based AR, we will bring AR glasses to let participants experience the pros and cons of screen-based vs. head-mounted AR.
- Svanaes, D., & Verplanck, W. (2000). In search of metaphors for tangible user interfaces. Proceedings of DARE 2000, pp.121--129. Google ScholarDigital Library
Index Terms
- Merging Realities: Exploring Meaningful Placement of AR Content
Recommendations
Keep my head on my shoulders!: why third-person is bad for navigation in VR
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologyHead-Mounted Displays are useful to place users in virtual reality (VR). They do this by totally occluding the physical world, including users' bodies. This can make self-awareness problematic. Indeed, researchers have shown that users' feeling of ...
Mixing robotic realities
IUI '06: Proceedings of the 11th international conference on Intelligent user interfacesThis paper contests that Mixed Reality (MR) offers a potential solution in achieving transferability between Human Computer Interaction (HCI) and Human Robot Interaction (HRI). Virtual characters (possibly of a robotic genre) can offer highly expressive ...
Mixing Realities at Ismar 2009: Scary and Wondrous
The Eighth IEEE International Symposium on Mixed and Augmented Reality (Ismar 2009) combined a traditional science-and-technology track with an art, media, and humanities track to provide a nontraditional cross-disciplinary view of an increasingly ...
Comments