Welcome to the 32nd Spring Conference on Computer Graphics! This venue is probably the oldest regular annual meeting of computer graphics in Central Europe. It follows a long tradition of disseminating results through accepted papers in many areas related to computer graphics, with topics ranging from shape modeling to rendering, computational geometry, visualization and animation to name a few. As in previous years, the Central European Seminar on Computer Graphics (CESCG) is co-located with SCCG fulfilling its mission to encourage young people entering the field to present their results to an international audience.
Proceeding Downloads
Fast parallel computation of shape diameter function
- Martin Madaras,
- Rastislav Kamenický,
- Adam Riečický,
- Andrea Baldacci,
- Paolo Cignoni,
- Roman Ďurikovič,
- Roberto Scopigno
We outline and compare two approaches for the computation of the shape diameter function (SDF) on the GPU. The SDF is a scalar function describing the local thickness of an object. It can be used for consistent mesh partitioning and skeletonization. In ...
Learning geometric graph grammars
We introduce geometric graph grammars, demonstrate how they can generate geometric structures, and introduce an algorithm for their automatic learning (inverse procedural modeling). Our approach extends the concept of graph grammars to allow for coding ...
Evaluation of continuous collision detection accelerated with tetrahedral structures
Continuous collision detection provides very good information about the interaction between objects. In this paper, we present a new method for computing the continuous collision detection between a static and a moving triangle mesh. We target our ...
Efficient collision culling by a succinct bi-dimensional sweep and Prune algorithm
We present an improved variant of the broad phase collision-detection algorithm called Sweep and Prune (SaP) for large datasets in three-dimensional environments. Unlike previous solutions, our algorithm performs a stepwise sweep over a primary and a ...
Partial updates to accelerate GPU-based interactive hydraulic erosion
We present a method to speedup the simulation step of a water and erosion simulation. Our system is inspired by physics, but nevertheless, achieves interactive frame-rates. We use the DirectX 11 API to accelerate the simulation on the GPU by using ...
Focus+context metro map layout and annotation
Annotated metro maps, which are a graphic representation abstracting a city's transportation network and providing additional details about a city, can be difficult to draw because of the landmark density around many city centers. A focus+context ...
Individualization of 2D color maps for people with color vision deficiencies
2D color maps are often used to visually encode complex data characteristics such as heat or height. The comprehension of color maps in visualization is affected by the display (e.g., a monitor) and the perceptual abilities of the viewer. People with ...
Adaptive visualization of 3D meshes according to the user's preferences and to the various device resolutions
This paper proposes a technique for compression and interactive visualization. This method introduces a progressive compression technique and an interactive visualization to detect the region selected by the user. In order to enhance the performance of ...
Pioneering works in the application of random numbers to digital art and linear programs of Zdeněk Sýkora
The aim of the paper is to present the history of using random processes in art. A computer and algorithm can not work in isolation without a painter --- throughout the whole art process. At the beginning of the work is an ideological concept, idea or ...
Rendering large datasets of georeferenced markers in mobile devices
As the volume of data that can be shown in a virtual globe increases, it becomes necessary to develop techniques which provides an unambiguous and meaningful visualization. In this paper, we propose a server-client architecture which allows the ...
Feature extraction for efficient image and video segmentation
The segmentation of sensory data of various domains is often crucial pre-processing step in many computer vision methods and applications. In this work, we propose a method that leverages the quantization of local feature's distributions for the depth ...
Visual correction of position drift using uniform marker fields
This paper deals with navigation indoors and in small-scale outdoor scenes. We propose to enhance IMU and conventional visual odometry navigation - typically used in the said contexts - by visual location estimation based on markers conveniently ...
Deep learning on small datasets using online image search
This paper tackles the unsolved important problem of training deep models with small amounts of annotated data. We propose a semi-supervised self-training bootstrap to deep learning on small datasets by retrieving and utilizing additional images from ...
- Proceedings of the 32nd Spring Conference on Computer Graphics