skip to main content
10.1145/2948628acmotherconferencesBook PagePublication PagessccgConference Proceedingsconference-collections
SCCG '16: Proceedings of the 32nd Spring Conference on Computer Graphics
ACM2016 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SCCG'16: Spring Conference on Computer Graphics Slomenice Slovakia April 27 - 29, 2016
ISBN:
978-1-4503-4436-4
Published:
27 April 2016

Bibliometrics
Skip Abstract Section
Abstract

Welcome to the 32nd Spring Conference on Computer Graphics! This venue is probably the oldest regular annual meeting of computer graphics in Central Europe. It follows a long tradition of disseminating results through accepted papers in many areas related to computer graphics, with topics ranging from shape modeling to rendering, computational geometry, visualization and animation to name a few. As in previous years, the Central European Seminar on Computer Graphics (CESCG) is co-located with SCCG fulfilling its mission to encourage young people entering the field to present their results to an international audience.

Skip Table Of Content Section
SESSION: Mesh processing and geometry
abstract
Fast parallel computation of shape diameter function

We outline and compare two approaches for the computation of the shape diameter function (SDF) on the GPU. The SDF is a scalar function describing the local thickness of an object. It can be used for consistent mesh partitioning and skeletonization. In ...

research-article
Learning geometric graph grammars

We introduce geometric graph grammars, demonstrate how they can generate geometric structures, and introduce an algorithm for their automatic learning (inverse procedural modeling). Our approach extends the concept of graph grammars to allow for coding ...

SESSION: Collision and animation
research-article
Evaluation of continuous collision detection accelerated with tetrahedral structures

Continuous collision detection provides very good information about the interaction between objects. In this paper, we present a new method for computing the continuous collision detection between a static and a moving triangle mesh. We target our ...

research-article
Efficient collision culling by a succinct bi-dimensional sweep and Prune algorithm

We present an improved variant of the broad phase collision-detection algorithm called Sweep and Prune (SaP) for large datasets in three-dimensional environments. Unlike previous solutions, our algorithm performs a stepwise sweep over a primary and a ...

research-article
Partial updates to accelerate GPU-based interactive hydraulic erosion

We present a method to speedup the simulation step of a water and erosion simulation. Our system is inspired by physics, but nevertheless, achieves interactive frame-rates. We use the DirectX 11 API to accelerate the simulation on the GPU by using ...

SESSION: Interaction
research-article
Focus+context metro map layout and annotation

Annotated metro maps, which are a graphic representation abstracting a city's transportation network and providing additional details about a city, can be difficult to draw because of the landmark density around many city centers. A focus+context ...

abstract
Individualization of 2D color maps for people with color vision deficiencies

2D color maps are often used to visually encode complex data characteristics such as heat or height. The comprehension of color maps in visualization is affected by the display (e.g., a monitor) and the perceptual abilities of the viewer. People with ...

SESSION: Visualization and rendering
research-article
Adaptive visualization of 3D meshes according to the user's preferences and to the various device resolutions

This paper proposes a technique for compression and interactive visualization. This method introduces a progressive compression technique and an interactive visualization to detect the region selected by the user. In order to enhance the performance of ...

research-article
Pioneering works in the application of random numbers to digital art and linear programs of Zdeněk Sýkora

The aim of the paper is to present the history of using random processes in art. A computer and algorithm can not work in isolation without a painter --- throughout the whole art process. At the beginning of the work is an ideological concept, idea or ...

research-article
Rendering large datasets of georeferenced markers in mobile devices

As the volume of data that can be shown in a virtual globe increases, it becomes necessary to develop techniques which provides an unambiguous and meaningful visualization. In this paper, we propose a server-client architecture which allows the ...

SESSION: Computer vision and image search
research-article
Feature extraction for efficient image and video segmentation

The segmentation of sensory data of various domains is often crucial pre-processing step in many computer vision methods and applications. In this work, we propose a method that leverages the quantization of local feature's distributions for the depth ...

research-article
Visual correction of position drift using uniform marker fields

This paper deals with navigation indoors and in small-scale outdoor scenes. We propose to enhance IMU and conventional visual odometry navigation - typically used in the said contexts - by visual location estimation based on markers conveniently ...

research-article
Deep learning on small datasets using online image search

This paper tackles the unsolved important problem of training deep models with small amounts of annotated data. We propose a semi-supervised self-training bootstrap to deep learning on small datasets by retrieving and utilizing additional images from ...

Contributors
  • Istituto Di Matematica Applicata E Tecnologie Informatiche, Pavia
  • Comenius University in Bratislava
  1. Proceedings of the 32nd Spring Conference on Computer Graphics

      Recommendations

      Acceptance Rates

      Overall Acceptance Rate42of81submissions,52%
      YearSubmittedAcceptedRate
      SCCG '11422048%
      SCCG '06392256%
      Overall814252%