skip to main content
10.1145/3001773.3001789acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
research-article

PinchPan: Investigating Children's Collaboration in Cross-Device Interaction

Authors Info & Claims
Published:09 November 2016Publication History

ABSTRACT

Cross-device interaction provides new and interesting ways of interacting with technology as people have access to a growing number of mobile devices. In different social situations with more people, such cross-device interaction also enables different kinds of collaboration through the devices. In this paper, we explore collaboration and interaction between children during cross-device image exploration. We developed a collocated cross-device application called PinchPan that enables photo exploration and panning through pinching. We studied PinchPan with 22 children who used it in pairs to find different characters in various images. We found that the children adopted a number of different approaches for collaboration in cross-device interaction, and that panning constitutes a challenge for the image exploration.

References

  1. Als, B. S., Jensen, J. J., and Skov, M. B. 2005. Exploring verbalization and collaboration of constructive interaction with children. In Proceedings of the 2005 IFIP TC13 International Conference on Human-Computer Interaction (INTERACT'05), 443--456 http://dx.doi.org/10.1007/11555261_37 Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Chen, X. A., Grossman, T., Wigdor, D. J., and Firzmaurice, G. 2014. Duet: exploring joint interactions on a smart phone and a smart watch. In Proceedings of the Human Factors in Computing Systems (CHI'14), 159--168 http://dx.doi.org/10.1145/2556288.2556955 Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Fails, J. A., Druin, A., and Guha, M. L. 2011. Content splitting & space sharing: collaboratively reading & sharing children's stories on mobile devices. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI'11), 361--370 http://dx.doi.org/10.1145/2037373.2037428 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Inkpen, K. M., Ho-Ching, W.-l., Kuederle, O., Scott, S. D., and Shoemaker, G. B. D. 1999. This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration. In Proceedings of the 1999 conference on Computer support for collaborative learning (CSCL'99), Article no. 31Google ScholarGoogle Scholar
  5. Lucero, A., Keränen, J., and Korhonen, H. 2010. Collaborative Use of Mobile Phones for Brainstorming. In Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI'10), 337--340 http://dx.doi.org/10.1145/1851600.1851659 Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Lucero, A., Holopainen, J., and Jokela, T. 2011. Pass-them-around: collaborative use of mobile phones for photo sharing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (CHI'11), 1787--1796 http://dx.doi.org/10.1145/1978942.1979201 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Marquardt, N., Hinckley, K., and Greenberg, S. 2012. Cross-device interaction via micro-mobility and f-formations. In Proceedings of the 25th annual ACM 10 symposium on User interface software and technology (UIST'12), 13--22 http://dx.doi.org/10.1145/2380116.2380121 Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Nielsen, H.S., Olsen, M.P., Skov, M.B., and Kjeldskov, J. 2014. JuxtaPinch: Exploring Multi-Device Interaction in Collocated Photo Sharing. In Proceedings of the 16th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI'14), 183--192 http://dx.doi.org/10.1145/2628363.2628369 Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Nielsen, H.S., Olsen, M.P., Skov, M.B., and Kjeldskov, J. 2014. JuxtaPinch: an application for collocated multi-device photo sharing. In Proceedings of the 16th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI'14), 417--420 http://dx.doi.org/10.1145/2628363.2633569 Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Ohta, T., and Tanaka, J. 2012. Pinch: An interface that relates applications on multiple touch-screen by pinching gesture. In Proceedings of the 9th International Conference on Advances in Computer Entertainment (ACE'12), 320--335 http://dx.doi.org/10.1007/978-3-642-34292-9_23 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Rick, B., and Brian, K. Junkyard jumbotron. http://jumbotron.media.mit.edu/, June 2011Google ScholarGoogle Scholar
  12. Strohmeier, P. (2015) DisplayPointers: Seamless Cross-Device Interactions. In Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology (ACE'15), Article No. 4 http://dx.doi.org/10.1145/2832932.2832958 Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. PinchPan: Investigating Children's Collaboration in Cross-Device Interaction

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      ACE '16: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
      November 2016
      373 pages
      ISBN:9781450347730
      DOI:10.1145/3001773

      Copyright © 2016 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 9 November 2016

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate36of90submissions,40%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader