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Seamless Multithread Films in Virtual Reality

Published:20 March 2017Publication History

ABSTRACT

In this paper we are proposing a new system for the production of VR stories that allow users seamless interaction with the content. Our system plays real life footage rather than animation allowing for interactive live-action experiences. The unaware empowered users take subliminal decisions by focusing their attention at predefined ROIs. The moment a decision is taken is always placed seconds before the actual video branching happens to allow the system to preload only the chosen storyline in order to keep the computational workload as low as possible. We believe that this unique system will not only change the way we experience VR contents, but will rather lead to a paradigm shift in film production.

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        • Published in

          cover image ACM Conferences
          TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
          March 2017
          806 pages
          ISBN:9781450346764
          DOI:10.1145/3024969

          Copyright © 2017 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 20 March 2017

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          Qualifiers

          • Work in Progress

          Acceptance Rates

          TEI '17 Paper Acceptance Rate41of151submissions,27%Overall Acceptance Rate393of1,367submissions,29%

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