ABSTRACT
The field of Shape-Changing Interfaces explores the qualities of physically dynamic artifacts. At furniture-scale, such artifacts have the potential of changing the ways we collaborate and engage with interiors and physical spaces. Informed by theories of proxemics, empirical studies of informal meetings and design work with shape-changing furniture, we develop the notion of proxemic transitions. We present three design aspects of proxemic transitions: transition speed, stepwise reconfiguration, and radical shifts. The design aspects focus on how to balance between physical and digital transformations in designing for proxemic transitions. Our contribution is three-fold: 1) the notion of proxemic transitions, 2) three design aspects to consider in designing for proxemic transitions, and 3) initial exploration of how these design aspects might generate designs of dynamic furniture. These contributions outline important aspects to consider when designing shape-changing furniture for informal workplace meetings.
Supplemental Material
- ptitrack motion capture system. http://optitrack.com/. Accessed: 20-09-16.Google Scholar
- Unity3d game engine. https://unity3d.com/. Accessed: 20-09-16.Google Scholar
- ANNETT, M., GROSSMAN, T., WIGDOR, D., AND FITZMAURICE, G. Medusa: A proximity-aware multi-touch tabletop. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (NY, NY, USA, 2011), UIST '11, ACM, pp. 337--346. Google ScholarDigital Library
- BALLENDAT, T., MARQUARDT, N., AND GREENBERG, S. Proxemic interaction: Designing for a proximity and orientation-aware environment. In ACM International Conference on Interactive Tabletops and Surfaces (NY, NY, USA, 2010), ITS '10, ACM, pp. 121--130. Google ScholarDigital Library
- BANDYOPADHYAY, D., RASKAR, R., AND FUCHS, H. Dynamic shader lamps: Painting on movable objects. In Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on (2001), IEEE, pp. 207--216. Google ScholarDigital Library
- BARDRAM, J. E., AND BOSSEN, C. Mobility work: The spatial dimension of collaboration at a hospital. Computer Supported Cooperative Work (CSCW) 14, 2 (2005), 131--160. Google ScholarDigital Library
- BEAUDOUIN-LAFON, M., HUOT, S., NANCEL, M., MACKAY, W., PIETRIGA, E., PRIMET, R., WAGNER, J., CHAPUIS, O., PILLIAS, C., EAGAN, J., GJERLUFSEN, T., AND KLOKMOSE, C. Multisurface interaction in the wild room. Computer 45, 4 (Apr. 2012), 48--56. Google ScholarDigital Library
- BERTELSEN, O. W., AND BØDKER, S. Cooperation in massively distributed information spaces. In ECSCW 2001 (2001), Springer, pp. 1--17. Google ScholarDigital Library
- BIRNHOLTZ, J. P., GUTWIN, C., AND HAWKEY, K. Privacy in the open: How attention mediates awareness and privacy in open-plan offices. In Proceedings of the 2007 International ACM Conference on Supporting Group Work (NY, NY, USA, 2007), GROUP '07, ACM, pp. 51--60. Google ScholarDigital Library
- BJERRUM, E. Enabling Organisational Learning and Knowledge Sharing through Employee Involvement. Tech. rep., June 2010.Google Scholar
- DOURISH, P., AND BELLOTTI, V. Awareness and coordination in shared workspaces. In Proceedings of the 1992 ACM Conference on Computer-supported Cooperative Work (NY, NY, USA, 1992), CSCW '92, ACM, pp. 107--114. Google ScholarDigital Library
- FOLLMER, S., LEITHINGER, D., OLWAL, A., HOGGE, A., AND ISHII, H. inform: dynamic physical affordances and constraints through shape and object actuation. In UIST (2013), vol. 13, pp. 417--426. Google ScholarDigital Library
- GAVER, W. What should we expect from research through design? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (NY, NY, USA, 2012), CHI '12, ACM, pp. 937--946. Google ScholarDigital Library
- GREENBERG, S., MARQUARDT, N., BALLENDAT, T., DIAZ-MARINO, R., AND WANG, M. Proxemic interactions: the new ubicomp? interactions 18, 1 (2011), 42--50. Google ScholarDigital Library
- GRØNBÆK, J. E., BUHL JAKOBSEN, K., GRAVES PETERSEN, M., RASMUSSEN, K., WINGE, J., AND STOUGAARD, J. Designing for childrens collective music making: How spatial orientation and configuration matter. In Proceedings of the Nordic SIGCHI Conference on Human Factors in Computing Systems (2016), ACM. Google ScholarDigital Library
- GRÖNVALL, E., KINCH, S., PETERSEN, M. G., AND RASMUSSEN, M. K. Causing commotion with a shape-changing bench: Experiencing shape-changing interfaces in use. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (NY, NY, USA, 2014), CHI '14, ACM, pp. 2559--2568. Google ScholarDigital Library
- HALL, E. T. The Hidden Dimension. 1966.Google Scholar
- KENDON, A. Spacing and Orientation in Co-present Interaction. In Development of Multimodal Interfaces: Active Listening and Synchrony. Springer Berlin Heidelberg, Berlin, Heidelberg, 2010, pp. 1--15. Google ScholarDigital Library
- KLOKMOSE, C. N., EAGAN, J. R., BAADER, S., MACKAY, W., AND BEAUDOUIN-LAFON, M. Webstrates: Shareable dynamic media. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (NY, NY, USA, 2015), UIST '15, ACM, pp. 280--290. Google ScholarDigital Library
- KROGH, P. G., MARKUSSEN, T., AND BANG, A.-L. Ways of drifting-5 methods of experimentation in research through design. ICoRD 15 (2015), 39--50.Google Scholar
- LEITHINGER, D., FOLLMER, S., OLWAL, A., AND ISHII, H. Shape displays: Spatial interaction with dynamic physical form. IEEE computer graphics and applications 35, 5 (2015), 5--11.Google Scholar
- LEITHINGER, D., FOLLMER, S., OLWAL, A., LUESCHER, S., HOGGE, A., LEE, J., AND ISHII, H. Sublimate: State-changing virtual and physical rendering to augment interaction with shape displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (NY, NY, USA, 2013), CHI '13, ACM, pp. 1441--1450. Google ScholarDigital Library
- LINDLBAUER, D., GRØNBÆK, J. E., BIRK, M., HALSKOV, K., ALEXA, M., AND MÜLLER, J. Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance. In the 2016 CHI Conference (NY, NY, USA, 2016), ACM Press, pp. 791--802. Google ScholarDigital Library
- LUFF, P., AND HEATH, C. Mobility in collaboration. In Proceedings of the 1998 ACM conference on Computer supported cooperative work CSCW '98 (NY, NY, USA, 1998), ACM Press, pp. 305--314. Google ScholarDigital Library
- MARQUARDT, N., HINCKLEY, K., AND GREENBERG, S. Cross-device interaction via micro-mobility and f-formations. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (NY, NY, USA, 2012), UIST '12, ACM, pp. 13--22. Google ScholarDigital Library
- MARSHALL, P., ROGERS, Y., AND PANTIDI, N. Using F-formations to analyse spatial patterns of interaction in physical environments. In the ACM 2011 conference (NY, NY, USA, 2011), ACM Press, pp. 445--10. Google ScholarDigital Library
- MENTIS, H. M., O'HARA, K., SELLEN, A., AND TRIVEDI, R. Interaction proxemics and image use in neurosurgery. In Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems CHI '12 (NY, NY, USA, 2012), ACM Press, p. 927. Google ScholarDigital Library
- MORRISON, C., JONES, M., BLACKWELL, A., AND VUYLSTEKE, A. Electronic patient record use during ward rounds: a qualitative study of interaction between medical staff. Critical Care 12, 6 (2008), R148.Google ScholarCross Ref
- O'HARA, K., KJELDSKOV, J., AND PAAY, J. Blended interaction spaces for distributed team collaboration. ACM Trans. Comput.-Hum. Interact. 18, 1 (May 2011), 3:1--3:28. Google ScholarDigital Library
- OULASVIRTA, A., AND HORNBÆK, K. Hci research as problem-solving. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (NY, NY, USA, 2016), CHI '16, ACM, pp. 4956--4967. Google ScholarDigital Library
- PELTONEN, P., KURVINEN, E., SALOVAARA, A., JACUCCI, G., ILMONEN, T., EVANS, J., OULASVIRTA, A., AND SAARIKKO, P. It's mine, don't touch!: Interactions at a large multi-touch display in a city centre. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (NY, NY, USA, 2008), CHI '08, ACM, pp. 1285--1294. Google ScholarDigital Library
- RASMUSSEN, M. K., MERRITT, T., ALONSO, M. B., AND PETERSEN, M. G. Balancing user and system control in shape-changing interfaces: A designerly exploration. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (NY, NY, USA, 2016), TEI '16, ACM, pp. 202--210. Google ScholarDigital Library
- RASMUSSEN, M. K., PEDERSEN, E. W., PETERSEN, M. G., AND HORNBÆK, K. Shape-changing interfaces: a review of the design space and open research questions. In the 2012 ACM annual conference (NY, NY, USA, May 2012), ACM, pp. 735--744. Google ScholarDigital Library
- ROGERS, Y., AND LINDLEY, S. Collaborating around vertical and horizontal large interactive displays: which way is best? Interacting with Computers 16, 6 (2004), 1133--1152.Google ScholarCross Ref
- ROUDAUT, A., KARNIK, A., LÖCHTEFELD, M., AND SUBRAMANIAN, S. Morphees: toward high shape resolution in self-actuated flexible mobile devices. toward high "shape resolution" in self-actuated flexible mobile devices. ACM, NY, NY, USA, Apr. 2013.Google Scholar
- SCOTT, S. D., SHEELAGH, M., CARPENDALE, T., AND INKPEN, K. M. Territoriality in collaborative tabletop workspaces. In the 2004 ACM conference CSCW (NY, NY, USA, 2004), ACM Press, pp. 294--10. Google ScholarDigital Library
- SHEN, C., VERNIER, F. D., FORLINES, C., AND RINGEL, M. Diamondspin: An extensible toolkit for around-the-table interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (NY, NY, USA, 2004), CHI '04, ACM, pp. 167--174. Google ScholarDigital Library
- SØRENSEN, H., AND KJELDSKOV, J. Proxemic interactions with multi-artifact systems. Journal on Advances in Intelligent Systems, 2014.Google Scholar
- STREITZ, N. A., GEI, J., AND HOLMER, T. Roomware for cooperative buildings: Integrated design of architectural spaces and information spaces. In Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture (London, UK, UK, 1998), CoBuild '98, Springer-Verlag, pp. 4--21. Google ScholarDigital Library
- TAKASHIMA, K., AIDA, N., YOKOYAMA, H., AND KITAMURA, Y. Transformtable: a self-actuated shape-changing digital table. In the 2013 ACM international conference (NY, NY, USA, 2013), ACM Press, pp. 179--188. Google ScholarDigital Library
- TAKASHIMA, K., GREENBERG, S., SHARLIN, E., AND KITAMURA, Y. A shape-shifting wall display that supports individual and group activities.Google Scholar
- TAKASHIMA, K., OYAMA, T., ASARI, Y., SHARLIN, E., GREENBERG, S., AND KITAMURA, Y. Study and design of a shape-shifting wall display. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (2016), ACM, pp. 796--806. Google ScholarDigital Library
- TEN KOPPEL, M., BAILLY, G., MÜLLER, J., AND WALTER, R. Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (2012), ACM, pp. 317--326. Google ScholarDigital Library
- VOGEL, D., AND BALAKRISHNAN, R. Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In Proceedings of the 17th annual ACM symposium on User interface software and technology (2004), ACM, pp. 137--146. Google ScholarDigital Library
- WEISS, M., VOELKER, S., SUTTER, C., AND BORCHERS, J. Benddesk: Dragging across the curve. In ACM International Conference on Interactive Tabletops and Surfaces (NY, NY, USA, 2010), ITS '10, ACM, pp. 1--10. Google ScholarDigital Library
- WENSVEEN, S. A. G., DJAJADININGRAT, J. P., AND OVERBEEKE, C. J. Interaction frogger: A design framework to couple action and function through feedback and feedforward. In Proceedings of the 5th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (NY, NY, USA, 2004), DIS '04, ACM, pp. 177--184. Google ScholarDigital Library
- WIGDOR, D., SHEN, C., FORLINES, C., AND BALAKRISHNAN, R. Table-centric interactive spaces for real-time collaboration. In Proceedings of the Working Conference on Advanced Visual Interfaces (NY, NY, USA, 2006), AVI '06, ACM, pp. 103--107. Google ScholarDigital Library
- WIMMER, R., HENNECKE, F., SCHULZ, F., BORING, S., BUTZ, A., AND HU, H. Curve: Revisiting the digital desk. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries (NY, NY, USA, 2010), NordiCHI '10, ACM, pp. 561--570. Google ScholarDigital Library
- ZIMMERMAN, J., STOLTERMAN, E., AND FORLIZZI, J. An analysis and critique of research through design: Towards a formalization of a research approach. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (NY, NY, USA, 2010), DIS '10, ACM, pp. 310--319. Google ScholarDigital Library
Index Terms
- Proxemic Transitions: Designing Shape-Changing Furniture for Informal Meetings
Recommendations
Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsCross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and ...
KirigamiTable: Designing for Proxemic Transitions with a Shape-Changing Tabletop
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsA core challenge in tabletop research is to support transitions between individual activities and team work. Shape-changing tabletops open up new opportunities for addressing this challenge. However, interaction design for shape-changing furniture is in ...
Proxemic interaction: designing for a proximity and orientation-aware environment
ITS '10: ACM International Conference on Interactive Tabletops and SurfacesIn the everyday world, much of what we do is dictated by how we interpret spatial relationships, or proxemics. What is surprising is how little proxemics are used to mediate people's interactions with surrounding digital devices. We imagine proxemic ...
Comments