ABSTRACT
This paper presents an intelligent tangible user interface used for learning in a collaborative setting in a secondary school environment. We describe our explorative case study with 48 participants and report the results of a questionnaire filled in after the end of the case study. The questionnaire is related to feedback modalities, such as visual, audio/aural, and haptic, which the participants would like to have offered in the future by the tangible interface or the tangible objects.
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Index Terms
- A Questionnaire-based Case Study on Feedback by a Tangible Interface
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