ABSTRACT
Minecraft is the best-selling and the most popular digital sandbox games, allowing children to freely create their own buildings and objects. It has been widely used in education. In this research, we developed a real-scale Forbidden City in Minecraft, as a history education platform for Hong Kong secondary schools. The platform allows teachers to manage the class in Minecraft, meanwhile preserving the freedom for students to explore, collaborate, and create. We piloted the platform with 3 teachers and 50 students, and collected feedbacks on the teaching and the learning experience, for future development.
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Index Terms
- Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary Schools
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