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Wearable Immersive Virtual Reality for Children with Disability: a Case Study

Published:27 June 2017Publication History

ABSTRACT

Our research explores the potential of Wearable Immersive Virtual Reality (WIVR) as learning tool for children with disability, particularly Neurodevelopmental Disorder (NDDs). NDD is characterized by severe and often co-existing deficits in the cognitive, emotional, and motor areas. The paper discusses the learning potential of WIVR and presents the design and preliminary evaluation of Wildcard, a novel WIVR system designed in cooperation with NDD specialists. Virtual environments are displayed on a smartphone placed inside a commercial low cost VR viewer while children interact with the virtual world through gaze focus and direction. An exploratory study performed at a care center sheds a light on the behavior of children with NDDs in wearable immersive virtual reality environments and highlights the learning potential as well as the possible difficulties of using this technology with this target group.

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  1. Wearable Immersive Virtual Reality for Children with Disability: a Case Study

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      • Published in

        cover image ACM Conferences
        IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
        June 2017
        808 pages
        ISBN:9781450349215
        DOI:10.1145/3078072

        Copyright © 2017 Owner/Author

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 June 2017

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        • Work in Progress

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        IDC '17 Paper Acceptance Rate25of118submissions,21%Overall Acceptance Rate172of578submissions,30%

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        Interaction Design and Children
        June 17 - 20, 2024
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