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Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game

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Published:27 June 2017Publication History

ABSTRACT

Children with speech impairments often find speech curriculums tedious, limiting how often children are motivated to practice. A speech therapy game has the potential to make practice fun, may help facilitate increased time and quality of at-home speech therapy, and lead to improved speech. We explore using conversational real-time speech recognition, game methodologies theorized to improve immersion and flow, and user centered approaches to design an immersive interactive speech therapy solution. Our preliminary user evaluation showed that compared to traditional methods, children were more motivated to practice speech using our system.

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      • Published in

        cover image ACM Conferences
        IDC '17: Proceedings of the 2017 Conference on Interaction Design and Children
        June 2017
        808 pages
        ISBN:9781450349215
        DOI:10.1145/3078072

        Copyright © 2017 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 June 2017

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        • Work in Progress

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        IDC '17 Paper Acceptance Rate25of118submissions,21%Overall Acceptance Rate172of578submissions,30%

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        Interaction Design and Children
        June 17 - 20, 2024
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