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Shading with painterly filtered layers: a technique to obtain painterly portrait animations

Published:29 July 2017Publication History

ABSTRACT

In this manuscript, we describe a process that can be used to create still and/or animated portrait paintings to be shown in Expressive Art Exhibit. Our process consists of two stages: (1) Creation of control textures for a Barycentric shader by using color information gathered from photographs to provide realistic looking skin rendering; (2) Filtering and compositing the layers of images that are obtained by control textures, which correspond to effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, we have created a few rigid body animations of painterly portraits under different lighting conditions.

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References

  1. E. Akleman, S. Liu, and D. House. 2016. Barycentric Shaders: Art Directed Shading Using Control Images. In Proceedings of Expresive'2016. Eurographics Association, Lisbon, Portugal, 39--49.Google ScholarGoogle Scholar
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    • Published in

      cover image ACM Conferences
      CAE '17: Proceedings of the symposium on Computational Aesthetics
      July 2017
      71 pages
      ISBN:9781450350808
      DOI:10.1145/3092912

      Copyright © 2017 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 29 July 2017

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