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Why Pokémon GO is the future of school education: Effects of AR on intrinsic motivation of children at elementary school
The fast evolution of information and communication technology (ICT) and their progressive inclusion in school education is a widespread reality. The AR (Augmented Reality) technology is part of them. This one is considerate as a valid alternative of VR ...
MitsuDomoe: Ecosystem Simulation of Virtual Creatures in Petri Dish
In this study, we propose the use of mixed reality (MR) for the purposes of biological education. Our objective is to create an interactive edutainment MR framework for users to learn about nature and human beings. MtsuDomoe, an interactive ecosystem ...
Empty Room, an electroacoustic immersive composition spatialized in virtual 3D space, in ambisonic and binaural
Presentation of the Empty Room project, dedicated to the exploration of new composition and spatialization methods in virtual 3D spaces, in multiplayer situation or not (Second life, OpenSim, Unity 3D) using latest video games and virtual reality ...
Real Baby - Real Family: Holdable tangible baby VR
- Yuya Mochizuki,
- Rex Hsieh,
- Daiki Agatsuma,
- Takaya Asano,
- Marika Higashida,
- Tatsuya Nishikizawa,
- Akihiko Shirai
This project "Real Baby - Real Family" is a project aimed at expressing love and family ties utilizing Virtual Reality system (VR). In this paper, we described the version presented at the International collegiate Virtual Reality Contest (IVRC 2016). It ...
4D/BIM model linked to VR technology
The potential of Building Information Modeling (BIM) to support a transformation of the processes of design and construction has been evident in the construction industry. A current BIM topic that requires attention is the integration of BIM with ...
Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality
This paper propose a simple and user friendly method for aligning an Indirect Augmented Reality application with the real world. Augmented Reality is often considered an innovative platform for conveying cultural heritage, as well as for many other ...
Grammar of VR Storytelling: Visual Cues
Visual storytelling is an integral part of the experience in media such as comic books, movies, video games and virtual reality. The grammar of storytelling that has been explored abundantly in virtual reality has close relationship with that of video ...
Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room Scenes
- Chu-I Chao,
- Chien-Min Wang,
- Hsuan-Chi Kuo,
- Liang-Chi Tseng,
- Shih-Kai Lin,
- Yu-Ju Tsai,
- Ching-Chi Lin,
- Da-Fang Chang
A real-time augmented reality system is built to replace the background of the user's room (the 'observer room' or 'local room') with a 360-degree live video of another room (the 'remote room'). The user can see the merged room captured by an RGBD ...
FACETEQ: A novel platform for measuring emotion in VR
- I. Mavridou,
- J. T. McGhee,
- M. Hamedi,
- M. Fatoorechi,
- A. Cleal,
- E. Balaguer-Ballester,
- E. Seiss,
- G. Cox,
- C. Nduka
Faceteq prototype v.05 is a wearable technology for measuring facial expressions and biometric responses for experimental studies in Virtual Reality. Developed by Emteq Ltd laboratory, Faceteq can enable new avenues for virtual reality research through ...
Virtual Reality Flythrough of Program Code Structures
The abstract nature of program code structures is inherently challenging to visualize. As virtual reality (VR) hardware and software become mainstream, VR visualization of program code structures becomes feasible. This application paper describes and ...
Art - Distance Sharing: A Virtual 3D paradigm for the study of the influence of co-presence through avatars on the emotional perception of fine arts
How to design new forms of on line behavioural and emotional interactions in digital spaces, shared virtual environments? What are the perceptual, behavioural and cognitive processes involved when actions, emotions or information are shared between ...
Design of Sports Creation Workshop for Superhuman Sports
Superhuman Sports, based on human-machine integration technology, aims not only to approach sports from various angles including augmented sports games, expanded sports spectating and developing new ways of player training, but also aims at "Sports ...
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback
Phantom Limb Pain (PLP) affects many amputees and many conventional treatment methods have been proven unreliable. This paper describes the implementation of a PLP treatment system for upper-limb amputees, using Virtual Reality (VR) to create an ...
Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees
This paper describes the implementation of two virtual reality (VR) games based on the traditional mirror box therapy (MBT) for lower limb amputees. The games are displayed in VR using a head mounted display (HMD) and two motion controllers attached to ...
TECHTILE Bits: Designing a Tool for Children to Create Haptic Devices
We designed and implemented a tool that makes it possible for children to create haptic content using sensors, and tactile sensation. We developed TECHTILE Bits and confirmed that children can understand and create haptic content using TECHTILE Bits. ...
MeLight: Embodied Appreciation of "Inouzu"
- Mina Shibasaki,
- Karin Iwazaki,
- Minato Takeda,
- Youich Kamiyama,
- Koichi Obata,
- Koichi Yoshino,
- Shimizu Endo,
- Satoru Tokuhisa,
- Kouta Minamizawa
The purpose of this study was to make the appreciation in the museum that visitors understood precious cultural artifacts more deeply. We designed an embodied appreciation system called MeLight that allows various visitors including children to actively ...
Design and Evaluation of Zoom-based 3D Interaction Technique for Augmented Reality
Real-time 3D interaction with augmented reality environments is one of the main features of any AR system. However, selecting and manipulating distal 3D virtual objects in AR still suffer from lack of accuracy and precision. In this paper, we propose an ...
A handheld Augmented Reality to revive a demolished Reformed Church from Braşov
In this paper is presented a Mobile Augmented Reality (MAR) application which makes possible the reviving of a demolished Reformed church from Braşov city by co-locating visual information in the location of the user. The advantage of the presented AR ...
Development of Wheelchair Dance Game using Wheel Rotation Speed as Input
A wheelchair is often caught as a tool for substitution to walk and to move; however in recent years, another type of wheelchair superior in design to fascinate onlookers appears. Following and pushing forward this tendency, we aim to create a ...
Towards an upper limb self-rehabilitation assistance system after stroke
We designed an interactive system to assist motor rehabilitation of the upper limb after stroke. This work is based on an iterative design methodology centered on the users (patients and therapists). Our prototype makes it possible to carry out a ...
VR model of bridge construction: a didactic application
Virtual Reality (VR) technology is regularly applied in education as a complement to three-dimensional (3D) models, leading to better communication between teachers and students. In a construction environment, the user visualizes a virtual world that is ...
Interpolation of liquids' height inside a mesh
This short paper details an approach to simulate liquids inside a mesh with an approximate but fast method. Only height is computed, and is used for rendering. One of the benefits of our approach is that height is obtained in a continuous way, by ...
ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments
Engaging users for co-creating alternative solutions and usage scenarios is, as revealed in previous studies, not so obvious. Very often, it necessitates expensive high-tech resources, such as a CAVE (Cave Automatic Virtual Environment), for setting-up ...
- Proceedings of the Virtual Reality International Conference - Laval Virtual 2017