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Modeling Player Activity in a Physical Interactive Robot Game Scenario

Published:27 October 2017Publication History

ABSTRACT

We propose a quantitative human player model for Physically Interactive RoboGames that can account for the combination of the player activity (physical effort) and interaction level. The model is based on activity recognition and a description of the player interaction (proximity and body contraction index) with the robot co-player. Our approach has been tested on a dataset collected from a real, physical robot game, where activity patterns extracted by a custom 3-axis accelerometer sensor module and by the Microsoft Kinect sensor are used. The proposed model design aims at inspiring approaches that can consider the activity of a human player in lively games against robots and foster the design of robotic adaptive behavior capable of supporting her/his engagement in such type of games.

References

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  1. Modeling Player Activity in a Physical Interactive Robot Game Scenario

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    • Published in

      cover image ACM Conferences
      HAI '17: Proceedings of the 5th International Conference on Human Agent Interaction
      October 2017
      550 pages
      ISBN:9781450351133
      DOI:10.1145/3125739

      Copyright © 2017 ACM

      © 2017 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 October 2017

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      Overall Acceptance Rate121of404submissions,30%

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