skip to main content
10.1145/3210438.3210442acmconferencesArticle/Chapter ViewAbstractPublication PagesmmsysConference Proceedingsconference-collections
research-article

Towards Augmented Reality in Quality Assurance Processes

Authors Info & Claims
Published:12 June 2018Publication History

ABSTRACT

Augmented reality (AR) has gained exceptional importance in supporting task performance. Particularly, in quality assurance (QA) processes in the automotive sector AR offers a diversity of use cases. In this paper we propose an interface design which projects information as a digital canvas on the surface of vehicle components. Based on a requirement analysis, we discuss design aspects and describe our application in applying the quality assurance process of a luxury automaker. The application includes a personal view on spatial information embedded in a guided interaction process as a design solution that can be applied to enhance QA processes.

References

  1. Haslina Arshad, Shahan Ahmad Chowdhury, Lam Meng Chun, Behrang Parhizkar, and Waqas Khalid Obeidy. 2016. A Freeze-object Interaction Technique for Handheld Augmented Reality Systems. Multimedia Tools Appl. 75, 10 (May 2016), 5819--5839. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, and Blair MacIntyre. 2001. Recent Advances in Augmented Reality. IEEE Comput. Graph. Appl. 21, 6 (Nov. 2001), 34--47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ronald Azuma and Chris Furmanski. 2003. Evaluating Label Placement for Augmented Reality View Management. In Proceedings of the 2Nd IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR '03). IEEE Computer Society, Washington, DC, USA, 66--. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Huidong Bai, Gun A. Lee, and Mark Billinghurst. 2012. Freeze View Touch and Finger Gesture Based Interaction Methods for Handheld Augmented Reality Interfaces. In Proceedings of the 27th Conference on Image and Vision Computing New Zealand (IVCNZ '12). ACM, New York, NY, USA, 126--131. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Sebastian Boring, Dominikus Baur, Andreas Butz, Sean Gustafson, and Patrick Baudisch. 2010. Touch Projector: Mobile Interaction Through Video. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 2287--2296. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Juanita Brown. 2006. The World Café - Shaping Our Futures through Conversations that Matter. Journal of OrgChange Mgmt 19, 2 (March 2006), 266--268.Google ScholarGoogle Scholar
  7. Alan B. Craig. 2013. Understanding Augmented Reality: Concepts and Applications. Newnes. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Arindam Dey and Christian Sandor. 2014. Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality. International Journal of Human-Computer Studies 72, 10 (Oct. 2014), 704--716. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. David Drascic and Paul Milgram. 1996. Perceptual issues in augmented reality, Vol. 2653. International Society for Optics and Photonics, 123--135.Google ScholarGoogle Scholar
  10. Inc FARO Technologies. 2017. Augmented Reality for Quality Assurance. https://www.faro.com/en-gb/news/augmented-reality-for-quality-assurance/. (2017). Accessed: 2017-03-15.Google ScholarGoogle Scholar
  11. C. Furmanski, R. Azuma, and M. Daily. 2002. Augmented-reality visualizations guided by cognition: perceptual heuristics for combining visible and obscured information. In Proceedings. International Symposium on Mixed and Augmented Reality. 215--320. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Steffen Gauglitz, Benjamin Nuernberger, Matthew Turk, and Tobias Höllerer. 2014. In Touch with the Remote World: Remote Collaboration with Augmented Reality Drawings and Virtual Navigation. In Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology (VRST '14). ACM, New York, NY, USA, 197--205. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Thomas Geymayer, Markus Steinberger, Alexander Lex, Marc Streit, and Dieter Schmalstieg. 2014. Show Me the Invisible: Visualizing Hidden Content. Proc SIGCHI Conf Hum Factor Comput Syst CHI -apos14 (2014), 3705--3714. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Georg Glaeser. 2018. Extreme and Subjective Perspectives. In Topics in Algebra, Analysis and Geometry.Google ScholarGoogle Scholar
  15. J. Grubert, H. Seichter, and D. Schmalstieg. 2014. {DEMO} Towards user perspective augmented reality for public displays. In 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). 339--340.Google ScholarGoogle Scholar
  16. Sean G. Gustafson and Pourang P. Irani. 2007. Comparing Visualizations for Tracking Off-screen Moving Targets. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (CHI EA '07). ACM, New York, NY, USA, 2399--2404. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. S. E. Hove and B. Anda. 2005. Experiences from conducting semi-structured interviews in empirical software engineering research. In 11th IEEE International Software Metrics Symposium (METRICS'05). 10 pp.--23. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. E. Kruijff, J. E. Swan, and S. Feiner. 2010. Perceptual issues in augmented reality revisited. In 2010 IEEE International Symposium on Mixed and Augmented Reality. 3--12.Google ScholarGoogle Scholar
  19. Gun A. Lee, Ungyeon Yang, Yongwan Kim, Dongsik Jo, Ki-Hong Kim, Jae Ha Kim, and Jin Sung Choi. 2009. Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments. In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology (VRST '09). ACM, New York, NY, USA, 143--146. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Rui Li and Jiayan Zhao. 2017. Off-Screen Landmarks on Mobile Devices: Levels of Measurement and the Perception of Distance on Resized Icons. Künstliche Intelligenz 31, 2 (May 2017), 141--149.Google ScholarGoogle Scholar
  21. Peter Mohr, Bernhard Kerbl, Michael Donoser, Dieter Schmalstieg, and Denis Kalkofen. 2015. Retargeting Technical Documentation to Augmented Reality. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). ACM, New York, NY, USA, 3337--3346. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. A. Nagyová and H. Paciova. 2010. Quality Evaluation Methodology for Research Projects. DAAAM International Scientific Book.Google ScholarGoogle Scholar
  23. Andrew YC Nee and Soh-Khim Ong. 2013. Virtual and augmented reality applications in manufacturing. IFAC proceedings volumes 46, 9 (2013), 15--26.Google ScholarGoogle ScholarCross RefCross Ref
  24. Gerhard Reitmayr and Dieter Schmalstieg. 2004. Collaborative augmented reality for outdoor navigation and information browsing. In Proceedings of the Symposium on Location Based Services and TeleCartography.Google ScholarGoogle Scholar
  25. Ruth Rosenholtz, Yuanzhen Li, Jonathan Mansfield, and Zhenlan Jin. 2005. Feature Congestion: A Measure of Display Clutter. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05). ACM, New York, NY, USA, 761--770. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Torben Schinke, Niels Henze, and Susanne Boll. 2010. Visualization of Off-screen Objects in Mobile Augmented Reality. In Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '10). ACM, New York, NY, USA, 313--316. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. M. H. Sung, Y. Choi, H. Ko, and J. I. Hwang. 2014. Level-of-detail AR: Managing points of interest for attentive augmented reality. In 2014 IEEE International Conference on Consumer Electronics (ICCE). 351--352.Google ScholarGoogle Scholar
  28. Yao-Ting Sung, Kuo-En Chang, Huei-Tse Hou, and Pin-Fu Chen. 2010. Designing an Electronic Guidebook for Learning Engagement in a Museum of History. Comput. Hum. Behav. 26, 1 (Jan. 2010), 74--83. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Matthew Tait and Mark Billinghurst. 2015. The Effect of View Independence in a Collaborative AR System. Comput. Supported Coop. Work 24, 6 (Dec. 2015), 563--589. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. M. Tatzgern, V. Orso, D. Kalkofen, G. Jacucci, L. Gamberini, and D. Schmalstieg. 2016. Adaptive information density for augmented reality displays. In 2016 IEEE Virtual Reality (VR). 83--92.Google ScholarGoogle Scholar
  31. Giles Westerfield, Antonija Mitrovic, and Mark Billinghurst. 2015. Intelligent Augmented Reality Training for Motherboard Assembly. Int J Artif Intell Educ 25, 1 (March 2015), 157--172.Google ScholarGoogle ScholarCross RefCross Ref
  32. Jan Wojdziak, Bastian Bansemir, Bettina Kirchner, Berit Lochner, and Rainer Groh. 2016. Low-Fidelity Prototyping for Collaborative User Interface Specifications. In HCI International 2016 - Posters' Extended Abstracts (Communications in Computer and Information Science). Springer, Cham, 167--172.Google ScholarGoogle Scholar

Index Terms

  1. Towards Augmented Reality in Quality Assurance Processes

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        MMVE '18: Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems
        June 2018
        42 pages
        ISBN:9781450357715
        DOI:10.1145/3210438
        • General Chair:
        • Wei Tsang Ooi

        Copyright © 2018 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 12 June 2018

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article
        • Research
        • Refereed limited

        Acceptance Rates

        Overall Acceptance Rate26of44submissions,59%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader