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Practical denoising for VFX production using temporal blur

Published:12 August 2018Publication History

ABSTRACT

We present a simple, efficient, and reliable approach to denoising final ray traced renders during VFX production. Rather than seeking to remove all noise, we combine several simple steps that reduce noise dramatically. Our method has performed well on a wide variety of shows in Image Engine's recent portfolio, including Game of Thrones Season 7, Lost in Space, and Thor: Ragnarok.

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References

  1. Benedikt Bitterli, Fabrice Rousselle, Bochang Moon, José A. Iglesias-Guitián, David Adler, Kenny Mitchell, Wojciech Jarosz, and Jan Novák. 2016. Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings. Computer Graphics Forum 35, 4 (2016), 107--117. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Chakravarty R. Alla Chaitanya, Anton S. Kaplanyan, Christoph Schied, Marco Salvi, Aaron Lefohn, Derek Nowrouzezahrai, and Timo Aila. 2017. Interactive Reconstruction of Monte Carlo Image Sequences Using a Recurrent Denoising Autoencoder. ACM Trans. Graph. 36, 4, Article 98 (July 2017), 12 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Luke Goddard. 2014. Silencing the Noise on Elysium. In ACM SIGGRAPH 2014 Talks (SIGGRAPH '14). ACM, New York, NY, USA, Article 38, 1 pages. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Pixar Animation Studios. 2017. RenderMan : Denoise Workflow. (2017). https://rmanwiki.pixar.com/display/REN/Denoise+WorkflowGoogle ScholarGoogle Scholar

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  1. Practical denoising for VFX production using temporal blur

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    • Published in

      cover image ACM Conferences
      SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
      August 2018
      158 pages
      ISBN:9781450358200
      DOI:10.1145/3214745

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 12 August 2018

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      Overall Acceptance Rate1,822of8,601submissions,21%

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