ABSTRACT
Technology and videogames have been proven as motivating tools for working attention and complex communication skills, especially in children with Autism Spectrum Disorder (ASD). In this work, we present two experiences that used interactive games for promoting communication and attention. The first game considers emotions in order to measure children's attention, concentration and satisfaction, while the second uses tangible tabletops for fostering cognitive planning. The analysis of the results obtained in that experiences allow to propose a new study integrating both, in which the tangible interactive game is complemented with the emotional trainer in a way that allows identifying and classifying children's emotion with ASD when they collaborate to solve cognitively significant and contextualized challenges.
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Index Terms
- Videogame-based case studies for improving communication and attention in children with ASD
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