ABSTRACT
The current conversation on death in digital games focuses on the split between screen death and narrative death. At the same time, players telling stories about games often have nuanced conversations regarding the term. The result is a discussion around death in games that could be clearer. In this paper, I will untangle the various ways that players use this term 'death' in their own accounts of play. Using one hundred player stories drawn from the Skyrim user community as a test case, this discussion demonstrates ways that players explore death in their own reflective storytelling regarding play.
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