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- Schwind, V., Knierim, P., Chuang, L., and Henze, N. "Where's Pinky?": The effects of a reduced number of fingers in virtual reality. Proc. of the 2017 CHI Conference on Computer-Human Interaction in Play Google ScholarDigital Library
- MacDorman, K.F. Androids as an experimental apparatus: Why is there an uncanny valley and can we exploit it. Proc. of CogSci-2005 Workshop: Toward Social Mechanisms of Android Science. 2005, 106--118; https://www.lri.fr/~sebag/Slides/uncanny.pdfGoogle Scholar
Index Terms
- Avoiding the uncanny valley in virtual character design
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