ABSTRACT
We developed a cubic keyboard to exploit the three-dimensional (3D) space of virtual reality (VR) environments. The user enters a word by drawing a stroke with the controller. The keyboard consists of 27 keys arranged in a 3 x 3 x 3 (vertical, horizontal, and depth) 3D array; all 26 letters of the alphabet are assigned to 26 keys; the center key is blank. The user moves the controller to the key of a letter of the word and then selects that key by slowing movement.
- Marco Speicher, Anna Maria Feit, Pascal Ziegler, and Antonio Krüger. 2018. Selection-based Text Entry in Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Article 647, 13 pages. Google ScholarDigital Library
- Keith Vertanen and Per Ola Kristensson. 2011. A Versatile Dataset for Text Entry Evaluations Based on Genuine Mobile Emails. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). ACM, New York, NY, USA, 295--298. Google ScholarDigital Library
Index Terms
- Cubic Keyboard for Virtual Reality
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