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Study of Nine People in a Hallway: Some Simulation Challenges

Published:05 November 2018Publication History

ABSTRACT

Many virtual environments rely on a social population that needs to behave in a plausible manner. Crowd simulations typically concern themselves with simulating collision free movement, while getting into and managing social contact with other humans is a less explored subject. Complex situations such as forming conversation groups and recognizing each other presence need to be tackled. This study presents a typical real-life scenario at a university, which in spite of its mundane nature uncovers a wide range of simulation challenges. We apply our reactive rule-based system that models territoriality, proxemics and social navigation to this scenario to demonstrate a possible approach to addressing some of these challenges and contribute to a vocabulary for social simulation.

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          cover image ACM Conferences
          IVA '18: Proceedings of the 18th International Conference on Intelligent Virtual Agents
          November 2018
          381 pages
          ISBN:9781450360135
          DOI:10.1145/3267851

          Copyright © 2018 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 5 November 2018

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          • research-article
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          • Refereed limited

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          IVA '18 Paper Acceptance Rate17of82submissions,21%Overall Acceptance Rate53of196submissions,27%

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