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abstract

HapticPong: Low Resolution Games for Visual Impaired

Published:23 October 2018Publication History

ABSTRACT

Visual impaired people can, depending on the impairment grade, detect changes on a game board by haptic or audio clues. This scanning process of the game area requires both time and cognitive load to remember the setup. This decreases the intended relaxation through games. As an alternative we propose to use a matrix of vibration motors on the human belly for haptic rendering for designing games for visual impaired people. As an example we will demonstrate a simple pong game played without visual clues.

References

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    • Published in

      cover image ACM Conferences
      CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
      October 2018
      725 pages
      ISBN:9781450359689
      DOI:10.1145/3270316
      • General Chairs:
      • Florian 'Floyd' Mueller,
      • Daniel Johnson,
      • Ben Schouten,
      • Program Chairs:
      • Phoebe O. Toups Dugas,
      • Peta Wyeth

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 October 2018

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      Acceptance Rates

      CHI PLAY '18 Extended Abstracts Paper Acceptance Rate43of123submissions,35%Overall Acceptance Rate421of1,386submissions,30%

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