ABSTRACT
Visual impaired people can, depending on the impairment grade, detect changes on a game board by haptic or audio clues. This scanning process of the game area requires both time and cognitive load to remember the setup. This decreases the intended relaxation through games. As an alternative we propose to use a matrix of vibration motors on the human belly for haptic rendering for designing games for visual impaired people. As an example we will demonstrate a simple pong game played without visual clues.
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Index Terms
- HapticPong: Low Resolution Games for Visual Impaired
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