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abstract

A lightweight and efficient system for tracking handheld objects in virtual reality

Published:28 November 2018Publication History

ABSTRACT

While the content of virtual reality (VR) has grown explosively in recent years, the advance of designing user-friendly control interfaces in VR still remains a slow pace. The most commonly used device, such as gamepad or controller, has fixed shape and weight, and thus can not provide realistic haptic feedback when interacting with virtual objects in VR. In this work, we present a novel and lightweight tracking system in the context of manipulating handheld objects in VR. Specifically, our system can effortlessly synchronize the 3D pose of arbitrary handheld objects between the real world and VR in realtime performance. The tracking algorithm is simple, which delicately leverages the power of Leap Motion and IMU sensor to respectively track object's location and orientation. We demonstrate the effectiveness of our system with three VR applications use pencil, ping-pong paddle, and smartphone as control interfaces to provide users more immersive VR experience.

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References

  1. Inrak Choi, Heather Culbertson, Mark R. Miller, Alex Olwal, and Sean Follmer. 2017. Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST '17). 119--130. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. A lightweight and efficient system for tracking handheld objects in virtual reality

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      • Published in

        cover image ACM Conferences
        VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
        November 2018
        570 pages
        ISBN:9781450360869
        DOI:10.1145/3281505

        Copyright © 2018 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 28 November 2018

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        Overall Acceptance Rate66of254submissions,26%

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