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Vulkan rendering framework for mobile multimedia

Published:04 December 2018Publication History

ABSTRACT

Vulkan is the most recent graphics rendering API, designed mainly for the benefit of gaming and highly intensive workloads where the CPU becomes the bottleneck. While Vulkan is quite amenable to games and other heavy rendering tasks, its use is often discouraged for 2D applications rendering and editing videos with animated effects. In this paper, we present the first Vulkan-based animation and effects engine for mobile video rendering to test these claims. We compare our solution with the preloaded video editor applications in mobile phones. We see a significant improvement in all regards, with a 30 FPS playback for 4K videos achieved using 30% less memory and 20% less power.

References

  1. Android 2016a. Making high performance 3D apps with Vulkan. https://www.androidauthority.com/making-high-performance-3d-apps-vulkan-700916/Google ScholarGoogle Scholar
  2. Android 2016b. OpenGL ES 3.2 and Vulkan fi?! everything you need to know. https://www.androidauthority.com/opengl-es-3-2-vulkan-everything-to-know-632068/Google ScholarGoogle Scholar
  3. Doom 2018. http://gpuopen.com/vulkan-and-doom/Google ScholarGoogle Scholar
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  5. Khronos 2018a. https://www.khronos.org/assets/uploads/developers/library/2015-siggraph/3D-BOF-SIGGRAPH_Aug15.pdfGoogle ScholarGoogle Scholar
  6. Khronos 2018b. Vulkan 1.0.83 - A Specification. https://www.khronos.org/registry/vulkan/specs/1.0/html/vkspec.htmlGoogle ScholarGoogle Scholar
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  1. Vulkan rendering framework for mobile multimedia

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    • Published in

      cover image ACM Conferences
      SA '18: SIGGRAPH Asia 2018 Posters
      December 2018
      166 pages
      ISBN:9781450360630
      DOI:10.1145/3283289

      Copyright © 2018 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 December 2018

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      Acceptance Rates

      Overall Acceptance Rate178of869submissions,20%

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