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ICGJ '19: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019
ACM2019 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
ICGJ 2019: International Conference on Game Jams Hackathons and Game Creation Events 2019 San Francisco CA USA 17 March 2019
ISBN:
978-1-4503-6205-4
Published:
17 March 2019
In-Cooperation:
GGJ, GitHub

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Abstract

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SESSION: Full Papers
research-article
A Case Study About Gender Issues in a Game Jam

Game jams are games enthusiasts' encounters for one obvious goal in common: creating games. But more than that, these meetings work as an important networking environment for building social and professional relationships among individuals in the area, ...

research-article
Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy

This paper introduces a framework to guide the design of educational games during game jams based on Critical Pedagogy, an educational theory grounded on the democratisation of knowledge, critical reflection and collaboration for empowering people to ...

research-article
Communication Beyond Languages Realized by International Game Jams

This paper presents and evaluates the first international game jam held at Ritsumeikan University, Shiga, Japan, in collaboration with the Rochester Institute of Technology, New York, USA. Game jams are events that bring together people with a common ...

research-article
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland

In this paper, we present the findings of a study on the motivations and experiences of exceptional game jam participants in Finland. These "superjammers" have had experience on jamming at over 20 game jam events online or with physical locations, such ...

SESSION: Short Papers
short-paper
Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals

Collegiate hackathons are informal learning environments where students build new projects in a limited amount of time and often compete for prizes. Previous hackathon research has shown that students go to these events to learn new technical skills, ...

short-paper
Can Game Jams Boost Confidence and Sense of Preparedness?

Many aspects of game jams have been studied as their popularity continues to grow. Their lingering effects on learning, motivation, and social interaction has been documented over the years. In this paper, we observe the immediate effects game jams have ...

short-paper
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops

This article is based on two observations about game production culture, first that there is a demographic mismatch between those who make games and those who play them [1], and secondly that through their organization, setting, and constraints, game ...

SESSION: Event Reports
short-paper
GGJ-Next: The Global Game Jam for Youth

The Global Game Jam is the world's largest game jam and until recently was targeting only adults. Considering the potentially significant role of games and game development as educational platforms, the GGJ introduced GGJ-Next for youth in 2018. The ...

short-paper
Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic Data

Mapathons and hackathons are short-lived events with different purposes. A mapathon is a collaborative effort for collecting geographic data in unmapped areas, while hackathons are focused on application development. Mapathon outputs need to be high ...

short-paper
ZooJamming: Designing Beyond Human Experience

This is a report of three ZooJams that have taken place at the annual Animal-Computer Interaction conference. The ZooJam is a type of workshop whose aim is to extend the reach of UX design beyond human experience in order to become inclusive of other ...

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Acceptance Rates

Overall Acceptance Rate23of43submissions,53%
YearSubmittedAcceptedRate
ICGJ '1824938%
ICGJ '17191474%
Overall432353%