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A Case Study About Gender Issues in a Game Jam
Game jams are games enthusiasts' encounters for one obvious goal in common: creating games. But more than that, these meetings work as an important networking environment for building social and professional relationships among individuals in the area, ...
Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy
This paper introduces a framework to guide the design of educational games during game jams based on Critical Pedagogy, an educational theory grounded on the democratisation of knowledge, critical reflection and collaboration for empowering people to ...
Communication Beyond Languages Realized by International Game Jams
This paper presents and evaluates the first international game jam held at Ritsumeikan University, Shiga, Japan, in collaboration with the Rochester Institute of Technology, New York, USA. Game jams are events that bring together people with a common ...
Superjammers: Motivations and Experiences of Exceptional Game Jammers in Finland
In this paper, we present the findings of a study on the motivations and experiences of exceptional game jam participants in Finland. These "superjammers" have had experience on jamming at over 20 game jam events online or with physical locations, such ...
Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals
Collegiate hackathons are informal learning environments where students build new projects in a limited amount of time and often compete for prizes. Previous hackathon research has shown that students go to these events to learn new technical skills, ...
Can Game Jams Boost Confidence and Sense of Preparedness?
Many aspects of game jams have been studied as their popularity continues to grow. Their lingering effects on learning, motivation, and social interaction has been documented over the years. In this paper, we observe the immediate effects game jams have ...
Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops
This article is based on two observations about game production culture, first that there is a demographic mismatch between those who make games and those who play them [1], and secondly that through their organization, setting, and constraints, game ...
GGJ-Next: The Global Game Jam for Youth
The Global Game Jam is the world's largest game jam and until recently was targeting only adults. Considering the potentially significant role of games and game development as educational platforms, the GGJ introduced GGJ-Next for youth in 2018. The ...
Mapathons and Hackathons to Crowdsource the Generation and Usage of Geographic Data
- Kiev Gama,
- Victoria Rautenbach,
- Cameron Green,
- Breno Alencar Gonçalves,
- Serena Coetzee,
- Nicolene Fourie,
- Nishanth Sastry
Mapathons and hackathons are short-lived events with different purposes. A mapathon is a collaborative effort for collecting geographic data in unmapped areas, while hackathons are focused on application development. Mapathon outputs need to be high ...
ZooJamming: Designing Beyond Human Experience
This is a report of three ZooJams that have taken place at the annual Animal-Computer Interaction conference. The ZooJam is a type of workshop whose aim is to extend the reach of UX design beyond human experience in order to become inclusive of other ...
Index Terms
- Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019