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The art of saliency modeling for multimedia applications

Published:29 October 2019Publication History

ABSTRACT

An extensive research work has been done in the last years to develop Visual Attention (VA) models for 2D, stereoscopic 3D images and videos or more recently for Virtual Reality and 360°. Reliable VA models are helpful in order to design efficient approaches for several applications, such as coding, streaming, foveated rendering, cinematography, movie editing, and Quality of Experience (QoE) evaluation. In this talk, I will review the current status on VA: advances and challenges from user study to modeling and benchmarking. A special focus will be dedicated to omnidirectional content. I will also illustrate how studying visual attention deployment of visual impaired people can help to improve VA computational modeling.

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  1. The art of saliency modeling for multimedia applications

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    • Published in

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      WebMedia '19: Proceedings of the 25th Brazillian Symposium on Multimedia and the Web
      October 2019
      537 pages
      ISBN:9781450367639
      DOI:10.1145/3323503

      Copyright © 2019 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 29 October 2019

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      • invited-talk

      Acceptance Rates

      Overall Acceptance Rate270of873submissions,31%
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