ABSTRACT
This article examines picturebook apps as sites of value negotiation and design in support of community and culture, illustrated through the ongoing design and development of an O-Pipon-Na-Piwin Cree community-centred picturebook app, Pīsim Finds Her Miskanow (Pīsim Miskam Omiskanow). We introduce the C&T community to early research on electronic picturebooks, and illustrate how picturebook theory is expanded with the remediation of print texts into multimodal narrative experiences. We turn to the case of Pīsim to further enrich and diversify these conceptions, weaving elements of culture into earlier models of picturebook apps. We draw on design theory, specifically the concept of values as hypotheses, to offer storied insights on how the design process of the Pīsim picture book app is enriched through its commitment to the originating community. We conclude with implications for the community-grounded design of interactive cultural belongings, not limited to picturebooks, including museum exhibits, educational installations, and digitized cultural heritage pieces.
- Earl Aguilera, Dani Kachorsky, Elisabeth Gee, and Frank Serafini. 2016. Expanding Analytical Perspectives on Children's Picturebook Apps. Literacy Research: Theory, Method, and Practice 65, 1 (2016), 421--435.Google ScholarCross Ref
- Ghada Al-Yaqout. 2011. From Slate to Slate: What Does the Future Hold for the Picturebook Series? New Review of Children's Literature and Librarianship 17, 1 (April 2011), 57--77.Google ScholarCross Ref
- Ghada Al-Yaqout and Maria Nikolajva. 2015. Re-conceptualising picturebook theory in the digital age. Barnelitterært Forskningstidsskrift 6, 1 (January 2015).Google Scholar
- Catherine Baird and Maureen Henninger. 2011. Serious Play, Serious Problems: Issues with eBook Applications. Cosmopolitan Civil Societies: An Interdisciplinary Journal 3, 2 (April 2011), 1--17.Google ScholarCross Ref
- Nicola J Bidwell. 2016. Moving the Centre to Design Social Media in Rural Africa. AI&Society: Journal of Knowledge, Culture and Communication 31, 1 (2016), 51--77. Google ScholarDigital Library
- Nicola J. Bidwell, Masbulele Siya, Gary Marsden, William D. Tucker, M. Tshemese, N. Gaven, S. Ntlangano, Simon Robinson, and Kristen ALI Eglinton. 2013. Walking and the Social Life of Solar Charging in Rural Africa. ACM Trans. Comput.-Hum. Interact. 20, 4 (September 2013), 22:1--22:33. Google ScholarDigital Library
- Elizabeth Bird. 2011. Planet App: Kids' book apps are everywhere. But are they any good? School Library Journal 57, 1 (2011), 26--31.Google Scholar
- Pam Brown, Jennifer Carpenter, Gerry Lawson, Kim Lawson, Lisa P. Nathan, and Mark Turin. 2017. Uplifting Voices. In Reflections of Canada: illuminating our opportunities and challenges at 150+ years. Peter Wall Institute for Advanced Studies, 264--269.Google Scholar
- Kevin Brownlee, E. Leigh Syms, and Manitoba Museum of Man and Nature. 1999. Kayasochi kikawenow = Our mother from long ago: an early Cree woman and her personal belongings from Nagami Bay, Southern Indian Lake. Manitoba Museum of Man and Nature, Winnipeg.Google Scholar
- Warren Buckleitner, Ellen Wolock, and Ann Orr. 2013. Thinking Outside the Page: Four Views of Children's eBooks. Children's Technology Review Exchange 21, 9 (2013).Google Scholar
- Cynthia Chiong, Jinny Ree, Lori Takeuchi, and Ingrid Erickson. 2012. Print books vs. e-books: Comparing parent-child co-reading on print, basic, and enhanced e-book platforms. The Joan Ganz Cooney Center. Retrieved February 17, 2019 from http://www.joanganzcooneycenter.org/,Google Scholar
- Dai Clegg and Richard Barker. 1994. CASE method fast-track: a RAD approach. Addison-Wesley, Reading. Google ScholarDigital Library
- Janet Davis and Lisa P. Nathan. 2013. Value Sensitive Design: Applications, Adaptations, and Critiques. In Handbook of Ethics, Values, and Technological Design, Jeroen van den Hoven, Pieter E. Vermaas and Ibo van de Poel (eds.). Springer Netherlands, Dordrecht, 1--26.Google Scholar
- John Dewey. 1938. The Pattern of Inquiry. In Logic: Theory of Inquiry. H. Holt and Co., New York, 101--119.Google Scholar
- Paul Dourish and Scott D. Mainwaring. 2012. Ubicomp's colonial impulse. In Proceedings of the 2012 ACM Conference on Ubiquitous Computing - UbiComp '12, 133. Google ScholarDigital Library
- Allison Druin, Benjamin B. Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner, and Stacy Weng. 2001. Designing a digital library for young children. In Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries (JCDL '01). ACM, New York, NY, USA, 398--405. Google ScholarDigital Library
- Allison Druin. 2005. What Children Can Teach Us: Developing Digital Libraries for Children with Children. The Library Quarterly 75, 1 (2005), 20--41.Google ScholarCross Ref
- William Dumas and Leonard Paul. 2013. Pīsim finds her miskanow. Highwater Press, Winnipeg.Google Scholar
- First Nations and Indigenous Studies Program. Indigenous Foundations. Retrieved February 22, 2019 from https://indigenousfoundations.arts.ubc.caGoogle Scholar
- Mary Flanagan, Daniel C. Howe, and Helen Nissenbaum. 2005. Values at play: design tradeoffs in socially-oriented game design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '05). ACM, New York, NY, USA, 751--760. Google ScholarDigital Library
- Sean Follmer, Rafael (Tico) Ballagas, Hayes Raffle, Mirjana Spasojevic, and Hiroshi Ishii. 2012. People in Books: Using a FlashCam to Become Part of an Interactive Book for Connected Reading. In Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work (CSCW '12), 685--694. Google ScholarDigital Library
- Batya Friedman, Peter H Kahn, and Alan Borning. 2008. Value Sensitive Design and Information Systems. In The Handbook of Information and Computer Ethics, Kenneth Einar Himma and Herman E Tavani (eds.). John Wiley & Sons, New York, 69--101.Google Scholar
- Batya Friedman and Helen Nissenbaum. 1993. Discerning bias in computer systems. In INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems - CHI '93, 141--142. Google ScholarDigital Library
- Lynda Gray. 2011. First Nations 101 (1st ed.). Adaawx Publishing, Vancouver.Google Scholar
- Akhil Gupta and James Ferguson. 1992. Beyond "culture": space, identity, and the politics of difference. Cultural Anthropology 7, 1 (1992), 6--23.Google ScholarCross Ref
- Naomi Hamer. 2017. The Design and Development of the Picture Book for Mobile and Interactive Platforms. In More Words about Pictures: Current Research on Picture Books and Visual/Verbal Texts for Young People, Hamer, Naomi, Mavis Reimer and Perry Nodelman (eds.). Routledge, New York, 63--80.Google Scholar
- Juan Pablo Hourcade, Natasha E. Bullock-Rest, and Thomas E. Hansen. 2012. Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders. Personal and Ubiquitous Computing 16, 2 (February 2012), 157--168. Google ScholarDigital Library
- Hilary Browne Hutchinson, Benjamin B. Bederson, and Allison Druin. 2006. The evolution of the international children's digital library searching and browsing interface. In Proceeding of the 2006 Conference on Interaction Design and Children - IDC '06, 105--112. Google ScholarDigital Library
- Hilary Browne Hutchinson, Allison Druin, and Benjamin B. Bederson. 2007. Supporting elementary-age children's searching and browsing: Design and evaluation using the international children's digital library. Journal of the American Society for Information Science and Technology 58, 11 (September 2007), 1618--1630. Google ScholarDigital Library
- Lilly Irani, Janet Vertesi, Paul Dourish, Kavita Philip, and Rebecca E. Grinter. 2010. Postcolonial computing: a lens on design and development. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '10). ACM, New York, NY, USA, 1311--1320. Google ScholarDigital Library
- Nassim JafariNaimi, Lisa Nathan, and Ian Hargraves. 2015. Values as Hypotheses: Design, Inquiry, and the Service of Values. Design Issues 31, 4 (October 2015), 91--104.Google ScholarCross Ref
- Meni Kanatsouli. 2012. Games inside books for young children. Bookbird: A Journal of International Children's Literature 50, 4 (2012), 33--40.Google Scholar
- Cory Knobel and Geoffrey C. Bowker. 2011. Values in design. Communications of the ACM 54, 7 (July 2011), 26--28. Google ScholarDigital Library
- Gunther Kress. 2001. Design and transformation: New theories of meaning. In Multiliteracies: Literacy Learning and the Design of Social Futures, Bill Cope and Mary Kalantzis (eds.). Routledge, London, 153--161.Google Scholar
- Gunther Kress. 2001. Multimodality. In Multiliteracies: Literacy Learning and the Design of Social Futures, Bill Cope and Mary Kalantzis (eds.). Routledge, London, 182--202.Google Scholar
- David Lewis. 2001. Reading contemporary picturebooks: Picturing text. Routledge Falmer, London.Google Scholar
- Noëmi Manders-Huits. 2011. What values in design? The challenge of incorporating moral values into design. Science and engineering ethics 17, 2 (June 2011), 271--287.Google Scholar
- Lorna McKnight and Daniel Fitton. 2010. Touch-screen technology for children: giving the right instructions and getting the right responses. In Proceedings of the 9th International Conference on Interaction Design and Children - IDC '10, 238--241. Google ScholarDigital Library
- Eric M. Meyers, Lisa P. Nathan, and Casey Stepaniuk. 2017. Children in the cloud: Literacy groupware and the practice of reading. First Monday 22, 2 (January 2017).Google ScholarCross Ref
- Eric M. Meyers, Ehlam Zaminpaima, and Aline Frederico. 2014. The Future of Children's Texts: Evaluating Book Apps as Multimodal Reading Experiences. In iConference 2014 Proceedings.Google Scholar
- Amelia K Moody. 2010. Using Electronic Books in the Classroom to Enhance Emergent Literacy Skills in Young Children. Journal of Literacy and Technology 11, 4 (2010), 23--52.Google Scholar
- Reese Muntean, Alissa N. Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, and Jordan Wilson. 2017. Designing Cultural Values into Interaction. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17, 6062--6074. Google ScholarDigital Library
- Lisa P. Nathan, Michelle Kaczmarek, maggie castor, Shannon Cheng, and Raquel Mann. 2017. Good for Whom?: Unsettling Research Practice. In Proceedings of the 8th International Conference on Communities and Technologies (C&T '17), 290--297. Google ScholarDigital Library
- Perry Nodelman. 2017. Introduction: Why We Need More Words. In More Words about Pictures: Current Research on Picture Books and Visual/Verbal Texts for Young People, Hamer, Naomi, Mavis Reimer and Perry Nodelman (eds.). Routledge, New York, 1--17.Google Scholar
- Cynthia Nugent. 2016. Tenets of selected picturebook scholarship applied to the practice of the adaptation of the picturebook, the king has goat ears, to a picturebook app. University of British Columbia, Vancouver. Retrieved February 15, 2019 from http://hdl.handle.net/2429/57717Google Scholar
- Hayes Raffle, Janet Go, Mirjana Spasojevic, Glenda Revelle, Koichi Mori, Rafael Ballagas, Kyle Buza, Hiroshi Horii, Joseph Kaye, Kristin Cook, and Natalie Freed. 2011. Hello, is grandma there? let's read! StoryVisit: family video chat and connected e-books. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 1195--1204. Google ScholarDigital Library
- Mavis Reimer. 2014. Relational Accountability, or, The Limits of Objectivity. Jeunesse: Young People, Texts, Cultures 6, 2 (2014), 1--14.Google Scholar
- Rival Schools. 2012. Presenting a new storyworld created by the folks at Rival Schools. Retrieved February 22, 2019 from http://rivalschools.tv/brambleberrytales/Google Scholar
- Kathleen Roskos, Karen Burstein, Byeong-Keun You, Jeremy Brueck, and Carolyn O' Brien. 2011. A Formative Study of an E-book Instructional Model in Early Literacy. Creative Education 2, 1 (2011), 10--17.Google ScholarCross Ref
- Frank Serafini, Dani Kachorsky, and Earl Aguilera. 2015. Picturebooks 2.0: Transmedial Features across Narrative Platforms. Journal of Children's Literature 41, 2, 16--24.Google Scholar
- Anna Lowenhaupt Tsing. 2005. Friction: An ethnography of global connection. Princeton University Press, Princeton, NJ.Google ScholarCross Ref
- Anna Lowenhaupt Tsing. 2015. The mushroom at the end of the world: On the possibility of life in capitalist ruins. Princeton University Press, Princeton, NJ.Google Scholar
- Barbara A. Wasik and Mary Alice Bond. 2001. Beyond the pages of a book: Interactive book reading and language development in preschool classrooms. Journal of Educational Psychology 93, 2, 243--250.Google ScholarCross Ref
- Raymond Williams. 1976. Keywords: a vocabulary of culture and society. Croom Helm, London.Google Scholar
- Junko Yokota and William H Teale. 2014. Picture Books and the Digital World: Educators Making Informed Choices. The Reading Teacher 67, 8 (2014), 577--585.Google ScholarCross Ref
Index Terms
- Designing Picturebook Apps: Valuing Culture & Community
Recommendations
New directions for preserving intangible cultural heritage through the use of mobile technologies
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services AdjunctWhile many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design, ...
Worship, Faith, and Evangelism: Religion as an Ideological Lens for Engineering Worlds
CSCW '15: Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social ComputingWhile some in the CSCW community have researched the values in technology design and engineering practices, the underlying ideologies that reinforce and protect those values remain under-explored. This paper seeks to address this gap by identifying a ...
Evaluating indigenous design features using cultural dimensions
AUIC '12: Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126This study compares previous analytical findings in the area of cultural web design using Hofstede's dimensions with findings from a three year case study. This case study used an ethnographic and user-centric approach to better integrate cultural ...
Comments