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Therapeutic Exercise Based on Videogames to Improve Neck Pain

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Published:25 June 2019Publication History

ABSTRACT

The demo presents a videogame for mobile devices designed by a multidisciplinary team comprised by physiotherapists and computer scientists. The videogame aims at motivating the patient to exercise the neck zone to relieve the neck pain, reduce the neck disability and increase the adherence to the therapeutic treatment. The patient interacts with head movements captured by the frontal camera of the device and the physiotherapists can adapt the system to each patient by configuring the settings.

References

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  1. Therapeutic Exercise Based on Videogames to Improve Neck Pain

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      • Published in

        cover image ACM Other conferences
        Interacción '19: Proceedings of the XX International Conference on Human Computer Interaction
        June 2019
        296 pages
        ISBN:9781450371766
        DOI:10.1145/3335595

        Copyright © 2019 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 25 June 2019

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        • demonstration
        • Research
        • Refereed limited

        Acceptance Rates

        Interacción '19 Paper Acceptance Rate62of90submissions,69%Overall Acceptance Rate109of163submissions,67%
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