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abstract

Head Gaze Target Selection for Redirected Interaction

Published:17 November 2019Publication History

ABSTRACT

Haptic interaction in virtual reality poses an ongoing research challenge as to how touch sensations are delivered in applications. A simple solution is to have matching physical and virtual counterparts, i.e. a physical switch provides perfect haptic feedback for a virtual reality switch with matching geometry. Redirection illusions take this further allowing many virtual objects to be mapped to one physical object. In many systems that utilise redirection the interaction sequence is predetermined. This prevents users selecting their own target and a reset action is also required to provide an origin for the redirection. This paper overcomes these limitations with a novel application of head gaze to enable users to determine their own sequence of interactions with a remapped physical-virtual interface. We also introduce a technique for providing an optimal mapping between physical and virtual components using multiple physical target to remove the reset action.

References

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        • Published in

          cover image ACM Conferences
          SA '19: SIGGRAPH Asia 2019 XR
          November 2019
          47 pages
          ISBN:9781450369473
          DOI:10.1145/3355355

          Copyright © 2019 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 17 November 2019

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          Overall Acceptance Rate178of869submissions,20%

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