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abstract

Encounters: A Multiparticipant Audiovisual Art Experience with XR

Published:17 November 2019Publication History

ABSTRACT

“Encounters” provides a multiparticipant audiovisual art experience with a cross reality (XR) system which consists of HoloLens units, VIVE Tracker units, SteamVR system and so on. In this experience, participants fire virtual bullets or beams at physical objects which then create a physical sound and a corresponding virtual visual effect. This is done by placing a “Kuroko” unit, which consists of a VIVE Tracker unit, a Raspberry Pi unit and a solenoid, beside a physical object using the XR system. We prepared eight Kuroko units which participants can freely place anywhere in the physical space. Then, they would interact with physical objects in that space by making sounds using the XR system. We believe that through this multiparticipant experience, participants not only experience a new form of art expression using XR but also rethink their relationship with other participants or physical objects and the environment.

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References

  1. Nakagawa, R., Komatsubara, R., Ota, T., Sonobe, K., Mitsumori, T., Hata, K., & Ohmura, H. (2019). Drawing Sound in MR Space. In Proceedings of SIGGRAPH’19 Virtual, Augmented, and Mixed Reality(No. 18) ACM.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Komatsubara, R., & Nakagawa, R. (2018). Multimodal ConnectoR: A Multiplayer Audiovisual System using Mixed-Reality. In Proceedings of NICOGRAPH 2018(pp. 158-159) NICOGRAPH.Google ScholarGoogle Scholar
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  4. Nakagawa, R., Komatsubara, R., Ota, T., & Mitsumori, T. (2018, April). Drawing Sound in MR Space: A Multi-User Audiovisual Experience in Mixed Reality Space. In Proceedings of the Virtual Reality International Conference(No. 20) ACM.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Paradiso, J. A., & Landay, J. A. (2009). Guest Editors' Introduction: Cross-Reality Environments, in IEEE Pervasive Computing, 8(3), 14-15.Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Lee, U. (2016). The Search for Encounter (Deai wo Motomete) (New. ed.). Misuzu Shobo, Tokyo.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SA '19: SIGGRAPH Asia 2019 XR
    November 2019
    47 pages
    ISBN:9781450369473
    DOI:10.1145/3355355

    Copyright © 2019 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 17 November 2019

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    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate178of869submissions,20%

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