skip to main content
10.1145/3357251.3357580acmotherconferencesArticle/Chapter ViewAbstractPublication PagessuiConference Proceedingsconference-collections
research-article
Best Short Paper

Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality

Published:19 October 2019Publication History

ABSTRACT

Due to the mismatch in size between a Virtual Environment and the physical space available, the use of alternative locomotion techniques becomes necessary. In small spaces, Redirected Walking methods provide limited benefits and approaches such as the use of distractors can provide an alternative. Distractors are virtual elements or characters that attempt to catch the attention of the user while the system subtly steers them away from physical boundaries. In this research we explicitly focused on understanding how different levels of interactivity affect user performance and behaviour. We developed three types of continuous redirecting distractors, with varying levels of interaction possibilities, called Looking, Touching, and Interacting. We compared them in a user study to a discrete reorientation technique, called Stop and Reset, in a task requiring users to traverse a 30 m path. While discrete reorientation is faster, continuous redirection through distractors was significantly less noticeable. Results suggest that more complex interaction is preferred and able to better captivate user attention for longer.

Skip Supplemental Material Section

Supplemental Material

a4-cools.mp4

References

  1. Mahdi Azmandian, Timofey Grechkin, Mark T Bolas, and Evan A Suma. 2015. Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance.. In ICAT-EGVE. 93–100.Google ScholarGoogle Scholar
  2. Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, and Rajiv Dubey. 2016. Point & teleport locomotion technique for virtual reality. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. ACM, 205–216.Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Haiwei Chen and Henry Fuchs. 2017. Supporting free walking in a large virtual environment. In Proceedings of the Computer Graphics International Conference on - CGI ’17. 1–6. https://doi.org/10.1145/3095140.3095162Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Haiwei Chen and Henry Fuchs. 2017. Towards imperceptible redirected walking: integrating a distractor into the immersive experience. In Proceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. ACM, 22.Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Robert S. Kennedy, Norman E. Lane, Kevin S. Berbaum, and Michael G. Lilienthal. 1993. Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology 3, 3 (7 1993), 203–220. https://doi.org/10.1207/s15327108ijap0303_3Google ScholarGoogle ScholarCross RefCross Ref
  6. Eike Langbehn, Paul Lubos, and Frank Steinicke. 2018. Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking. In Proceedings of the Virtual Reality International Conference (VRIC). 4–9. https://basilic.informatik.uni-hamburg.de/Publications/2018/LLS18a/sample-sigconf.pdfGoogle ScholarGoogle ScholarDigital LibraryDigital Library
  7. Niels Christian Nilsson, Tabitha Peck, Gerd Bruder, Eri Hodgson, Stefania Serafin, Mary Whitton, Frank Steinicke, and Evan Suma Rosenberg. 2018. 15 Years of Research on Redirected Walking in Immersive Virtual Environments. IEEE computer graphics and applications 38, 2 (2018), 44–56.Google ScholarGoogle Scholar
  8. Tabitha C. Peck, Henry Fuchs, and Mary C. Whitton. 2009. Evaluation of reorientation techniques and distractors for walking in large virtual environments. IEEE Transactions on Visualization and Computer Graphics 15, 3(2009), 383–394. https://doi.org/10.1109/TVCG.2008.191Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Tabitha C. Peck, Henry Fuchs, and Mary C. Whitton. 2010. Improved redirection with distractors: A large-scale-real-walking locomotion interface and its effect on navigation in virtual environments. In Proceedings - IEEE Virtual Reality. 35–38. https://doi.org/10.1109/VR.2010.5444816Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Tabitha C. Peck, Henry Fuchs, and Mary C. Whitton. 2011. An evaluation of navigational ability comparing Redirected Free Exploration with Distractors to Walking-in-Place and joystick locomotio interfaces. In Proceedings - IEEE Virtual Reality. 55–62. https://doi.org/10.1109/VR.2011.5759437Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Tabitha C Peck, Mary C Whitton, and Henry Fuchs. 2008. Evaluation of reorientation techniques for walking in large virtual environments. In Proceedings - IEEE Virtual Reality. 121–127. https://doi.org/10.1109/VR.2008.4480761Google ScholarGoogle ScholarCross RefCross Ref
  12. Adalberto L. Simeone, Ifigeneia Mavridou, and Wendy Powell. 2017. Altering User Movement Behaviour in Virtual Environments. IEEE Transactions on Visualization and Computer Graphics 23, 4 (April 2017), 1312–1321. https://doi.org/10.1109/TVCG.2017.2657038Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Misha Sra, Xuhai Xu, Aske Mottelson, and Pattie Maes. 2018. VMotion. In Proceedings of the 2018 on Designing Interactive Systems Conference 2018 - DIS ’18. ACM Press, New York, New York, USA, 59–70. https://doi.org/10.1145/3196709.3196792Google ScholarGoogle Scholar
  14. Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, and Mark Bolas. 2012. A taxonomy for deploying redirection techniques in immersive virtual environments. In Proceedings - IEEE Virtual Reality. 43–46. https://doi.org/10.1109/VR.2012.6180877Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Evan A. Suma, Seth Clark, David Krum, Samantha Finkelstein, Mark Bolas, and Zachary Warte. 2011. Leveraging change blindness for redirection in virtual environments. In Proceedings - IEEE Virtual Reality. 159–166. https://doi.org/10.1109/VR.2011.5759455Google ScholarGoogle ScholarCross RefCross Ref
  16. Evan A Suma, Zachary Lipps, Samantha Finkelstein, David M Krum, and Mark Bolas. 2012. Impossible spaces: Maximizing natural walking in virtual environments with self-overlapping architecture. IEEE Transactions on Visualization and Computer Graphics 18, 4(2012), 555–564.Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Martin Usoh, Ernest Catena, Sima Arman, and Mel Slater. 2000. Using presence questionnaires in reality. Presence: Teleoperators and Virtual Environments 9, 5(2000), 497–503. https://doi.org/10.1162/105474600566989Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Betsy Williams, Gayathri Narasimham, Bjoern Rump, Timothy P McNamara, Thomas H Carr, John Rieser, and Bobby Bodenheimer. 2007. Exploring large virtual environments with an HMD when physical space is limited. In Proceedings of the 4th symposium on Applied perception in graphics and visualization. ACM, 41–48.Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Run Yu, Wallace S. Lages, Mahdi Nabiyouni, Brandon Ray, Navyaram Kondur, Vikram Chandrashekar, and Doug A. Bowman. 2017. Bookshelf and Bird: Enabling Real Walking in Large VR Spaces through Cell-Based Redirection. In 2017 IEEE Symposium on 3D User Interfaces, 3DUI 2017 - Proceedings. 116–119. https://doi.org/10.1109/3dui.2017.7893327Google ScholarGoogle ScholarCross RefCross Ref
  1. Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      SUI '19: Symposium on Spatial User Interaction
      October 2019
      164 pages
      ISBN:9781450369756
      DOI:10.1145/3357251

      Copyright © 2019 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 October 2019

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article
      • Research
      • Refereed limited

      Acceptance Rates

      Overall Acceptance Rate86of279submissions,31%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format .

    View HTML Format